Unity PC Game Overhaul
Budget / Salary€30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
My Unity-based PC title is already playable, yet it still carries the rough edges left after the previous developer stepped away. I now need a seasoned Unity dev to step in, refine what exists, and push the project over the finish line.
Scope of work
• Re-skin the entire user interface, covering the main and options menus, every in-game HUD element, and the loading screens. I have fresh mock-ups ready; you’ll translate them into clean, scalable UI prefabs that behave consistently at different resolutions.
• Implement a full ranking system—think season-based leaderboards with local and global views, automatic score submission, and basic anti-cheat checks.
• Introduce a level progression system that unlocks content, ties into player profiles, and saves remotely.
• Trim or expand minor gameplay features as we iterate (I’ll provide a detailed change log).
• General polish: bug fixing, UX tweaks, performance profiling, lighting passes, and final build packaging for Windows.
Acceptance criteria
1. All UI scenes match supplied designs pixel-perfect at 1080p and scale gracefully up to 4K.
2. Leaderboards persist data to my backend API and sort correctly by score, rank, and time.
3. Level system correctly saves and loads player progress across sessions.
4. Final Windows build runs at 60 fps on my target spec (i5-9600K / GTX 1060) with no critical errors in the Player log.
Unity 2021 LTS is the current project version; please be comfortable working in that environment and with Git for version control. Once these milestones are complete, I’m open to retaining you for future seasonal updates.
Scope of work
• Re-skin the entire user interface, covering the main and options menus, every in-game HUD element, and the loading screens. I have fresh mock-ups ready; you’ll translate them into clean, scalable UI prefabs that behave consistently at different resolutions.
• Implement a full ranking system—think season-based leaderboards with local and global views, automatic score submission, and basic anti-cheat checks.
• Introduce a level progression system that unlocks content, ties into player profiles, and saves remotely.
• Trim or expand minor gameplay features as we iterate (I’ll provide a detailed change log).
• General polish: bug fixing, UX tweaks, performance profiling, lighting passes, and final build packaging for Windows.
Acceptance criteria
1. All UI scenes match supplied designs pixel-perfect at 1080p and scale gracefully up to 4K.
2. Leaderboards persist data to my backend API and sort correctly by score, rank, and time.
3. Level system correctly saves and loads player progress across sessions.
4. Final Windows build runs at 60 fps on my target spec (i5-9600K / GTX 1060) with no critical errors in the Player log.
Unity 2021 LTS is the current project version; please be comfortable working in that environment and with Git for version control. Once these milestones are complete, I’m open to retaining you for future seasonal updates.
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