Stylized 3D Characters for Teaser

via Freelancer ·

Budget / Salary€250–750
TypeFreelance project
LocationRemote
Posted3 hours ago
I’m putting together a short 2.5-D animated teaser and need a skilled artist who can sculpt, model and texture stylized characters in Blender and ZBrush. The film’s look sits between cartoon and realism—clean silhouettes, expressive proportions and enough surface detail to hold up in close-ups without pushing into ultra-realistic micro-pores.

Here’s what I’m after: a full production-ready character asset (or small set, depending on time) with moderate yet tasteful detail—think hand-painted skin variations, readable fabric weave, distinct accessories—delivered as a tidy .blend file. UVs must be laid out efficiently, topology animation-friendly, and textures packed or supplied separately in 4K PNG/TIF. If you prefer to sculpt high-poly in ZBrush first, that’s perfect; just include the ztl or obj along with the retopo’d game-res mesh so I can revisit the sculpt if needed.

The character will be rigged and lit on my end, so I don’t need bones or advanced shaders, but clean edge loops around joints and sensible material assignment are essential. Please drop a brief note on how you’d approach the stylisation, links to comparable work, and your estimated turnaround for one hero character of roughly 40–50 K tris. Let’s make this teaser shine!
3d rendering 3d animation 3d art character animation
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