Senior Marketing Artist (Space Engineers Franchise)

Keen Software House · via Himalayas ·

TypeFull-time job
LocationCzechia
Posted1 hour ago
At Keen Software House, we develop large-scale sandbox simulation games like Space Engineers 1 and Space Engineers 2, built around engineering, construction, destruction, physics, emergent gameplay, and player creativity, together with the proprietary technology that powers them.

We are looking for a Senior Marketing Artist to join our international team working on Space Engineers and Space Engineers 2.
We are looking for a strong visual artist who can take real ownership of how Space Engineers is presented across marketing channels. You will turn in-game content, screenshots, 3D assets, and ideas into high-quality promotional visuals, while also actively helping define what our marketing materials should look like, how they should be structured, and where the visual quality can be pushed further.
You will work across a wide range of marketing and promotional materials - from key visuals, store assets and campaign graphics to screenshots, banners, logos, splash screens, social media content, and other 2D artwork.
This is not a purely execution-focused role. We are looking for someone who can identify opportunities independently, challenge existing approaches when needed, propose stronger visual solutions, and help establish and evolve a consistent marketing art direction for Space Engineers.
You should combine a strong artistic eye with speed, versatility, and practical execution - someone who can explore multiple directions quickly, make sound visual decisions, work with feedback, understand the purpose behind each asset, and consistently deliver polished results.
We expect you to act as a proactive visual partner to the team, not simply wait for briefs - spotting what is missing, proposing what should be created, and helping raise the overall standard of our marketing presentation.
While our studio is based in Prague, we offer the flexibility to work remotely (CET +/- 2 hour)
If you enjoy challenging work, seek autonomy, thrive on impact and responsibility, and want to work in a friendly environment with an inspiring international team, then come and join us!
Required profile

6+ years of professional experience as a Marketing Artist, 2D Artist, or Graphic Designer in the video game industry, specifically working on PC and/or console games.

Basic knowledge of or hands-on experience with motion graphics and animation tools such as Adobe After Effects or similar software.

Strong portfolio demonstrating high-quality video game marketing and promotional artwork

Experience creating and defining brand identities from the ground up, as well as evolving established visual identities across multiple marketing channels and asset types.

Proven experience creating assets such as:

key visuals and campaign artwork

promotional and store screenshots

banners and social media assets

splash screens

logos and branding elements

promotional compositions based on in-game or 3D content

Strong skills in Adobe Photoshop

Strong skills in Adobe Illustrator

Excellent understanding of composition, typography, color, lighting and visual hierarchy

Experience creating assets for Steam, PlayStation, Xbox and other gaming platforms

Experience working with 3D assets or game engines to prepare promotional compositions and screenshots

Knowledge of Blender, Unreal Engine, Unity or similar 3D tools

Strong photo manipulation, image editing and post-processing skills

Ability to take existing in-game content and transform it into compelling promotional visuals

Ability to adapt to an established visual identity while also proposing new creative directions

Ability to receive feedback, make changes quickly and iterate efficiently

Strong attention to detail combined with the ability to balance quality and delivery speed

Proactive, self-driven mindset and ability to work independently

Fluent English, spoken and written

Shares and upholds our High Standards

Due to the seniority of this role, we will only consider candidates who meet the requirements above.
Nice to have

Experience with motion graphics or video editing

Familiarity with Figma

UI/UX or in-game UI experience

Experience working on sci-fi, simulation or technically oriented games

Key responsibilities

Report to the Executive Producer

Help define, maintain, and evolve the visual brand identity of Space Engineers across marketing materials, platforms, and campaigns.

Create high-quality marketing and promotional artwork for Space Engineers and Space Engineers 2

Develop compelling visual concepts based on in-game content, screenshots, 3D assets and existing game art

Create a wide range of graphical materials, including:

key visuals

promotional screenshots and beauty shots

store and platform assets

banners

social media graphics

splash screens

logos and branding elements

campaign visuals

event and presentation materials

other 2D promotional artwork

Capture, compose and post-process in-game imagery to achieve strong promotional quality

Adapt key visuals into multiple formats, resolutions and platform requirements while maintaining consistency and quality

Collaborate with artists, marketing, production and other disciplines to understand the purpose and audience of each asset

Explore multiple visual directions quickly before committing to final polish

Maintain consistency with the established artistic direction and identity of Space Engineers

Take technical and production constraints into account when proposing concepts and solutions

Incorporate feedback efficiently and bring assets to a high-quality final state

Identify opportunities to improve workflows, templates and production efficiency, particularly for recurring marketing assets

What we value

Hold yourself to A-player standards

Strong visual judgment – understand what makes an image compelling, readable and effective

Speed, clarity and ownership – we expect results, not status updates

Iteration over attachment – explore quickly, take feedback well and be willing to discard an idea when a better one emerges

Purpose-driven design – understand what an asset needs to communicate rather than simply making it look attractive

Versatility – comfortably switch between different types of marketing and 2D tasks

Direct communication and execution – no politics, no hiding behind blockers, no red tape

What you’ll find at Keen Software House:
Impact

Leave your mark on one of the most technically ambitious sandbox engineering games ever made.

Join an international team tackling hard problems

How we work:

Hybrid by default: work from home when you want

Low bureaucracy, fast decisions

Time off & wellbeing

25 days of annual leave.

Flexible sick leave.

Workspace
Modern offices at Oranžerie, Prague - quiet focus zones, beautiful garden, great daylight, quality equipment, bike storage, gym and shower, fully stocked kitchen, lunches prepared by our private chefs

Community
Regular team breakfasts, workshops, and relaxed meetups (BBQ, game nights, parties, teambuildings)

Originally posted on Himalayas
marketing-artist 2d-artist graphic-designer game-marketing visual-design senior-video-marketing-artist marketing
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