Pixel Platform-Shooter (Construct 3)
Budget / SalaryA$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m building a classic side-scrolling platformer that layers in light shooter mechanics, all developed inside Construct 3. The look I’m after is pure pixel art—bright, readable sprites that echo 16-bit consoles.
Core gameplay elements I need implemented are:
• Collectibles that track progress and unlock hidden areas
• Enemy encounters with simple but varied AI behaviours
• Power-ups that alter movement or shooting for short bursts
A tight, responsive control feel is essential, and I’d like at least one short vertical slice (1-2 levels) that shows these systems working together. You’re free to use placeholder graphics while coding; I’ll swap in final art later, so please keep layers and animations organised in the project file (.c3p).
I’ll supply a rough level sketch and reference sprites once we start. In return I expect:
• The Construct 3 project file, commented where logic isn’t obvious
• A web-exported build so I can play-test instantly
• Brief notes on how to extend levels, enemies and power-ups
If balancing or additional polish is needed after my first review, I’ll schedule a quick round of revisions. Let’s craft something fun and tight-knit that feels right at home on the old cartridge days!
Core gameplay elements I need implemented are:
• Collectibles that track progress and unlock hidden areas
• Enemy encounters with simple but varied AI behaviours
• Power-ups that alter movement or shooting for short bursts
A tight, responsive control feel is essential, and I’d like at least one short vertical slice (1-2 levels) that shows these systems working together. You’re free to use placeholder graphics while coding; I’ll swap in final art later, so please keep layers and animations organised in the project file (.c3p).
I’ll supply a rough level sketch and reference sprites once we start. In return I expect:
• The Construct 3 project file, commented where logic isn’t obvious
• A web-exported build so I can play-test instantly
• Brief notes on how to extend levels, enemies and power-ups
If balancing or additional polish is needed after my first review, I’ll schedule a quick round of revisions. Let’s craft something fun and tight-knit that feels right at home on the old cartridge days!
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