Mobile Top-Down Action Game
Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m building a fast-paced, top-down action game for iOS and Android and need the complete playable experience brought to life—from core mechanics to final polish. The concept, characters, and level flow are all sketched; now it’s time to turn those ideas into a smooth mobile build with intuitive touch controls, responsive combat, and eye-catching effects.
What the work involves
• Setting up the project in Unity (or an equivalent mobile-ready engine)
• Implementing player movement, enemy AI, and wave-based combat systems
• Designing one vertical-slice level that showcases the main loop: explore, fight, collect power-ups
• Integrating stylised 2D/3D art (I can supply placeholders; feel free to refine or replace)
• Adding basic UI, sound, and particle feedback so the game feels lively on phones and tablets
• Packaging the build for both iOS and Android stores, ready for TestFlight / internal testing
Acceptance criteria
• Touch controls feel natural—no virtual joystick lag
• Stable 60 fps on mid-range devices
• Clear feedback whenever the player hits or is hit
• APK and IPA builds delivered alongside full commented source project
I’ll handle storyline, marketing copy, and long-term content updates once the vertical slice is solid. If you enjoy crafting tight, satisfying mobile action and can iterate quickly, this project should feel like a fun collaboration. Let’s turn the design doc into a game people won’t want to put down.
What the work involves
• Setting up the project in Unity (or an equivalent mobile-ready engine)
• Implementing player movement, enemy AI, and wave-based combat systems
• Designing one vertical-slice level that showcases the main loop: explore, fight, collect power-ups
• Integrating stylised 2D/3D art (I can supply placeholders; feel free to refine or replace)
• Adding basic UI, sound, and particle feedback so the game feels lively on phones and tablets
• Packaging the build for both iOS and Android stores, ready for TestFlight / internal testing
Acceptance criteria
• Touch controls feel natural—no virtual joystick lag
• Stable 60 fps on mid-range devices
• Clear feedback whenever the player hits or is hit
• APK and IPA builds delivered alongside full commented source project
I’ll handle storyline, marketing copy, and long-term content updates once the vertical slice is solid. If you enjoy crafting tight, satisfying mobile action and can iterate quickly, this project should feel like a fun collaboration. Let’s turn the design doc into a game people won’t want to put down.
Apply on Freelancer →
Project sourced from Freelancer.com. Applications happen directly on the original platform — we never collect your data.