Manual Fallout-Style 3D Avatar

via Freelancer ·

Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted1 hour ago
I need a shoulder-length head model sculpted by hand in Blender from a photo I will supply. Think of the classic talking heads in Fallout 1, Fallout 2, and the Sonora mod: slightly “plasticine”, worn, and gritty, yet unmistakably faithful to the original facial structure and hair of the person in the reference image.

Scope of work
• Model and sculpt the head, neck, and a small part of the shoulders, capturing key likeness features without drifting into photorealism.
• Add iconic Fallout-era armor or accessories (Power Armor elements, leather jacket plates, combat visor parts—whichever best frames the portrait while keeping it recognisable).
• Paint hand-made textures in the same muted, dusty colour palette those games use, with edge-wear and clay-like shading. No procedural or AI-generated shortcuts—everything must be brush-painted or baked manually.
• Keep mesh topology clean, with sensible edge loops so I can later rig the jaw, eyes, and neck for talking or idle animations.
• Create a simple background plate that matches the original games’ dialogue screens: rusty metal, CRT flicker, or vault interiors—your artistic call as long as it screams “classic Fallout”.

Deliverable
A single Blender project (.blend) containing:
1. Finished, unrigged but animation-ready head model.
2. All hand-painted texture maps (diffuse/albedo at minimum, plus roughness or spec if you use them).
3. The background plane or mesh with its texture.
4. Organised collections and named materials so I can pick up the file and animate right away.

Please stick strictly to manual modelling and texturing; AI or auto-generated assets will be rejected. I’m happy to answer style questions or share additional reference shots during the process.
game design 3d rendering maya 3d modelling 3d animation blender 3d art game asset creation
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