Manual Fallout-Style 3D Avatar
Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted1 hour ago
I need a shoulder-length head model sculpted by hand in Blender from a photo I will supply. Think of the classic talking heads in Fallout 1, Fallout 2, and the Sonora mod: slightly “plasticine”, worn, and gritty, yet unmistakably faithful to the original facial structure and hair of the person in the reference image.
Scope of work
• Model and sculpt the head, neck, and a small part of the shoulders, capturing key likeness features without drifting into photorealism.
• Add iconic Fallout-era armor or accessories (Power Armor elements, leather jacket plates, combat visor parts—whichever best frames the portrait while keeping it recognisable).
• Paint hand-made textures in the same muted, dusty colour palette those games use, with edge-wear and clay-like shading. No procedural or AI-generated shortcuts—everything must be brush-painted or baked manually.
• Keep mesh topology clean, with sensible edge loops so I can later rig the jaw, eyes, and neck for talking or idle animations.
• Create a simple background plate that matches the original games’ dialogue screens: rusty metal, CRT flicker, or vault interiors—your artistic call as long as it screams “classic Fallout”.
Deliverable
A single Blender project (.blend) containing:
1. Finished, unrigged but animation-ready head model.
2. All hand-painted texture maps (diffuse/albedo at minimum, plus roughness or spec if you use them).
3. The background plane or mesh with its texture.
4. Organised collections and named materials so I can pick up the file and animate right away.
Please stick strictly to manual modelling and texturing; AI or auto-generated assets will be rejected. I’m happy to answer style questions or share additional reference shots during the process.
Scope of work
• Model and sculpt the head, neck, and a small part of the shoulders, capturing key likeness features without drifting into photorealism.
• Add iconic Fallout-era armor or accessories (Power Armor elements, leather jacket plates, combat visor parts—whichever best frames the portrait while keeping it recognisable).
• Paint hand-made textures in the same muted, dusty colour palette those games use, with edge-wear and clay-like shading. No procedural or AI-generated shortcuts—everything must be brush-painted or baked manually.
• Keep mesh topology clean, with sensible edge loops so I can later rig the jaw, eyes, and neck for talking or idle animations.
• Create a simple background plate that matches the original games’ dialogue screens: rusty metal, CRT flicker, or vault interiors—your artistic call as long as it screams “classic Fallout”.
Deliverable
A single Blender project (.blend) containing:
1. Finished, unrigged but animation-ready head model.
2. All hand-painted texture maps (diffuse/albedo at minimum, plus roughness or spec if you use them).
3. The background plane or mesh with its texture.
4. Organised collections and named materials so I can pick up the file and animate right away.
Please stick strictly to manual modelling and texturing; AI or auto-generated assets will be rejected. I’m happy to answer style questions or share additional reference shots during the process.
Apply on Freelancer →
Project sourced from Freelancer.com. Applications happen directly on the original platform — we never collect your data.