Level Designer
TypeFull-time job
LocationWorldwide
Posted3 hours ago
π§© Hitapps is a GameDev company specializing in Puzzle Games. We have several successful products in both categories with a combined total of over 150M+ downloads, and we are regularly featured in the top charts in the Games section.
Our culture is built on transparency, we are results-oriented and respect the improvement.
Currently, we are in search of a talentedLevel Designerto drive our new products.
Your Role:
Design and build levels for mobile games from initial concept to final in-engine implementation;
Monitor and interpret level performance metrics;
Tune difficulty curves to maintain engagement across player skill segments, balancing challenge with accessibility;
Run and participate in playtests; collect, structure, and act on feedback from both internal sessions and real players;
Participate in A/B tests on level content and mechanics, analyse results and apply learnings to future designs;
Maintain up-to-date level design documentation, style guides, and design rationale for the team;
Propose and prototype new challenge types, obstacles, and interactive elements that fit within the game's genre and monetization mode.
What makes you a perfect fit?
Relevant work experience in similar positions for at least 3 years in the game development industry;
Solid understanding of game flow, difficulty progression, and player retention principles;
Ability to read analytics dashboards, draw actionable conclusions, and translate them into design changes;
Systems thinking: the ability to see a level as an interconnected set of mechanics, pacing beats, and player goals;
A portfolio containing shipped levels, paper designs, or documented design rationale β required for consideration;
Strong communication skills and comfort working in cross-functional teams with short iteration cycles.
What we offer:
π³ Competitive compensation
π 100% recovering for vacations, sick leaves;
π 12 additional paid day offs per year;
π Budget for personal education, language courses & sports activities;
π Conference attendance: you can join top industry events;
π€ Zero bureaucracy and a supportive, transparent culture.
Letβs create hits together!
Originally posted on Himalayas
Our culture is built on transparency, we are results-oriented and respect the improvement.
Currently, we are in search of a talentedLevel Designerto drive our new products.
Your Role:
Design and build levels for mobile games from initial concept to final in-engine implementation;
Monitor and interpret level performance metrics;
Tune difficulty curves to maintain engagement across player skill segments, balancing challenge with accessibility;
Run and participate in playtests; collect, structure, and act on feedback from both internal sessions and real players;
Participate in A/B tests on level content and mechanics, analyse results and apply learnings to future designs;
Maintain up-to-date level design documentation, style guides, and design rationale for the team;
Propose and prototype new challenge types, obstacles, and interactive elements that fit within the game's genre and monetization mode.
What makes you a perfect fit?
Relevant work experience in similar positions for at least 3 years in the game development industry;
Solid understanding of game flow, difficulty progression, and player retention principles;
Ability to read analytics dashboards, draw actionable conclusions, and translate them into design changes;
Systems thinking: the ability to see a level as an interconnected set of mechanics, pacing beats, and player goals;
A portfolio containing shipped levels, paper designs, or documented design rationale β required for consideration;
Strong communication skills and comfort working in cross-functional teams with short iteration cycles.
What we offer:
π³ Competitive compensation
π 100% recovering for vacations, sick leaves;
π 12 additional paid day offs per year;
π Budget for personal education, language courses & sports activities;
π Conference attendance: you can join top industry events;
π€ Zero bureaucracy and a supportive, transparent culture.
Letβs create hits together!
Originally posted on Himalayas
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