Flutter iOS Build Needed
Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted1 hour ago
The app is already finished and live on Google Play; I simply need the corresponding iOS build produced on a Mac. The entire codebase is written in Flutter and runs fine on Android, so I am not asking for any code changes—just compile, sign, and package the existing project so it runs on iOS 12 and above.
Here’s what I expect from you:
• Open the current Flutter project in Xcode on a Mac, set up the correct provisioning profile and bundle identifier.
• Build and archive the app, then supply a signed .ipa ready for TestFlight and App Store Connect submission.
• Share a brief note of any build settings you touch so I can reproduce the process later.
That’s it—no feature tweaks or refactoring, only a clean, working iOS build of the already-released Android version. If you have a Mac with the latest Flutter SDK, Xcode and an active Apple developer account, let’s get this wrapped up quickly.
Here’s what I expect from you:
• Open the current Flutter project in Xcode on a Mac, set up the correct provisioning profile and bundle identifier.
• Build and archive the app, then supply a signed .ipa ready for TestFlight and App Store Connect submission.
• Share a brief note of any build settings you touch so I can reproduce the process later.
That’s it—no feature tweaks or refactoring, only a clean, working iOS build of the already-released Android version. If you have a Mac with the latest Flutter SDK, Xcode and an active Apple developer account, let’s get this wrapped up quickly.
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