AAA Indie combat Sports Game

via Freelancer ·

Budget / Salary$10,000–20,000
TypeFreelance project
LocationRemote
Posted3 hours ago
I’m building a new, PC-first sports title that focuses on the thrill of a single athlete pushing their limits. My goal is to match the depth and polish of a “AAA” release while keeping the creativity and agility of an indie project, and I’m looking for a seasoned game developer who can help me turn the core concept into a playable reality.

You’ll work with me from the earliest prototype through to a vertical slice, shaping responsive controls, authentic physics, and a clean, modern visual style that runs smoothly on today’s mid-range PCs. Whether you prefer Unity, Unreal Engine, or another comparable toolset, I’m open—as long as you can demonstrate mastery of the engine’s physics, animation pipelines, and performance-profiling features.

Key deliverables
• A tight, replayable core gameplay loop that captures the excitement of individual competition
• Character controller and physics system tuned for believable momentum, balance, and trick execution
• One polished arena/track environment, complete with lighting, shaders, and crowd ambience
• Basic UI, scoring, and restart flow so the build feels like an actual game session
• Clear, well-commented source project plus build instructions for Windows PC

I’ll provide reference footage, design sketches, and rapid feedback throughout development. Code quality, frame-rate stability, and accurate input handling are critical acceptance criteria. If you have shipped—or at least prototyped—sports or physics-heavy titles before, I’d love to see links, clips, or binaries alongside your proposal.
iphone game design 3d animation unity 3d physics game development unreal engine unity game animation game programming
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