3D Vehicle Artist for PC Simulation Game

via Freelancer ·

Budget / Salary$750–1,500
TypeFreelance project
LocationRemote
Posted4 hours ago
We are looking for an experienced freelance 3D Vehicle Artist to create a complete, realistic, game-ready car model for a PC simulation game.

Scope of work
The vehicle must be created strictly according to our technical documentation, production guidelines, reference materials, naming conventions, scale, hierarchy, and required level of detail. Any deviation from the provided documentation must be approved by our team in advance.

The freelancer must remain available for feedback and implement revisions requested by our production team. We require the ability to review the asset at key production stages and request corrections until the model complies with the agreed documentation and technical specification. The agreed price should include a reasonable number of revision rounds.
Create a detailed 3D model of a specific real-world vehicle based on provided blueprints, photos, and technical references.
Model the complete exterior and interior.
Prepare high-poly and optimized low-poly versions.
Create clean topology and UV mapping.
Prepare realistic PBR materials and textures.
Model separate functional elements, including doors, hood, trunk, wheels, steering wheel, and selected mechanical parts.
Optimize the model for real-time use in a game engine.
Deliver the model according to our technical naming, scale, pivot, and hierarchy requirements.
Make agreed revisions based on feedback from our production team.
Required experience
Strong portfolio featuring realistic cars or other complex hard-surface models.
Experience creating game-ready vehicle assets.
Very good knowledge of 3ds Max.
Experience with Substance Painter and/or Substance Designer.
Strong understanding of vehicle proportions, construction, topology, UVs, texturing, and optimization.
Ability to work accurately from blueprints and photographic references.
Good communication, reliability, and ability to meet deadlines.
Additional advantages
Experience working on automotive games or simulation games.
Good knowledge of car construction and mechanical components.
Experience with models featuring functional and animated vehicle parts.
Knowledge of ZBrush.
Experience implementing assets into Unity or Unreal Engine.
Deliverables
Editable source files.
High-poly model.
Game-ready low-poly model.
UV maps.
PBR texture sets and source texture files.
Properly separated and named vehicle components.
Final exported files in the agreed format.
Screenshots or renders presenting the completed vehicle.
Budget

The budget is up to €1,000 for one complete vehicle model, depending on portfolio quality, experience, and the final agreed scope.

This is a freelance project with the possibility of regular cooperation on additional vehicles.

Please include:

Your portfolio, especially vehicle-related work.
Examples showing wireframes, topology, UVs, interiors, and textures.
Software you use.
Estimated delivery time for one complete vehicle.
Your availability.
Your proposed price and number of revisions included.
3d rendering 3ds max 3d modelling 3d animation 3d design game development substance painter 3d game art
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