Unstable FFA Minecraft Server Setup

via Freelancer ·

Budget / Salary£10–20
TypeFreelance project
LocationRemote
Posted59 minutes ago
I’m setting up a Minecraft server focused exclusively on a frantic Free-For-All experience. The core request is simple yet demanding: one server, one game mode—FFA—running on custom-built terrain that feels truly unstable. Think floating islands, collapsing bridges, shifting hazards; the map itself should keep every player guessing rather than follow a neat fantasy, modern, or medieval style.

To make this happen, I need you to:

• Spin up a stable Paper/Spigot instance tuned for PvP.
• Design and import at least two distinct “unstable” arenas (≈ 200 × 200 blocks or larger) that funnel players into constant combat while preventing easy escapes.
• Configure essential plugins—scoreboard, random spawn/kits, anti-cheat, auto-reset of arenas after each round—to guarantee that no teaming slips through and matches stay smooth.
• Hand over a ready-to-run server folder plus concise setup notes so I can drop everything onto my host and expand with future maps on my own.

Acceptance criteria
• Players spawn instantly ready for PvP; no grace period, no kits outside your configuration.
• A live kill counter ranks individuals only—this is Free-For-All, not teams.
• World border, void, or equivalent mechanic keeps everyone in bounds.
• Server maintains 18+ TPS with 30 simultaneous players during a stress test.

If you’re comfortable with WorldEdit, WorldPainter, and common anti-cheat tools, and can suggest ways to automate map resets or performance tweaks, all the better—just let me know in your bid.
game design game development scripting minecraft automation game testing performance tuning community management
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