Unstable FFA Minecraft Server Setup
Budget / Salary£10–20
TypeFreelance project
LocationRemote
Posted59 minutes ago
I’m setting up a Minecraft server focused exclusively on a frantic Free-For-All experience. The core request is simple yet demanding: one server, one game mode—FFA—running on custom-built terrain that feels truly unstable. Think floating islands, collapsing bridges, shifting hazards; the map itself should keep every player guessing rather than follow a neat fantasy, modern, or medieval style.
To make this happen, I need you to:
• Spin up a stable Paper/Spigot instance tuned for PvP.
• Design and import at least two distinct “unstable” arenas (≈ 200 × 200 blocks or larger) that funnel players into constant combat while preventing easy escapes.
• Configure essential plugins—scoreboard, random spawn/kits, anti-cheat, auto-reset of arenas after each round—to guarantee that no teaming slips through and matches stay smooth.
• Hand over a ready-to-run server folder plus concise setup notes so I can drop everything onto my host and expand with future maps on my own.
Acceptance criteria
• Players spawn instantly ready for PvP; no grace period, no kits outside your configuration.
• A live kill counter ranks individuals only—this is Free-For-All, not teams.
• World border, void, or equivalent mechanic keeps everyone in bounds.
• Server maintains 18+ TPS with 30 simultaneous players during a stress test.
If you’re comfortable with WorldEdit, WorldPainter, and common anti-cheat tools, and can suggest ways to automate map resets or performance tweaks, all the better—just let me know in your bid.
To make this happen, I need you to:
• Spin up a stable Paper/Spigot instance tuned for PvP.
• Design and import at least two distinct “unstable” arenas (≈ 200 × 200 blocks or larger) that funnel players into constant combat while preventing easy escapes.
• Configure essential plugins—scoreboard, random spawn/kits, anti-cheat, auto-reset of arenas after each round—to guarantee that no teaming slips through and matches stay smooth.
• Hand over a ready-to-run server folder plus concise setup notes so I can drop everything onto my host and expand with future maps on my own.
Acceptance criteria
• Players spawn instantly ready for PvP; no grace period, no kits outside your configuration.
• A live kill counter ranks individuals only—this is Free-For-All, not teams.
• World border, void, or equivalent mechanic keeps everyone in bounds.
• Server maintains 18+ TPS with 30 simultaneous players during a stress test.
If you’re comfortable with WorldEdit, WorldPainter, and common anti-cheat tools, and can suggest ways to automate map resets or performance tweaks, all the better—just let me know in your bid.
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