Unity Multiplayer Racing Game
Budget / Salary₹600–1,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I am building a mobile-only, realistic-looking car racing game in Unity and need an experienced developer who is already comfortable with Photon PUN 2. The core of the job is to deliver a smooth 2-to-4 player real-time experience that feels great on both Android and iOS.
Here is what I need from you:
• Mobile-ready Unity project wired to Photon PUN 2 with lobby creation/join, synchronized countdown, and latency-tolerant racing for up to four players
• One polished track set in a realistic environment, complete with sequential checkpoints, lap counting, and clear start/finish logic that determines a winner and triggers a results screen
• Authentic yet fun car physics, tight touch/tilt controls, and responsive UI menus for the lobby, pause, and post-race screens
• Clean, well-commented C# scripts plus build instructions so I can generate APK/IPA on my side without extra setup
What will convince me: links, videos, or builds of your past mobile car racing work that show solid multiplayer implementation. Feel free to outline any extras you can bring—leaderboards, garages, or visual polish—but focus first on proving you can nail the core features above.
I’m flexible on milestones and budget once I see the right fit and portfolio. Looking forward to seeing your previous racing titles!
Here is what I need from you:
• Mobile-ready Unity project wired to Photon PUN 2 with lobby creation/join, synchronized countdown, and latency-tolerant racing for up to four players
• One polished track set in a realistic environment, complete with sequential checkpoints, lap counting, and clear start/finish logic that determines a winner and triggers a results screen
• Authentic yet fun car physics, tight touch/tilt controls, and responsive UI menus for the lobby, pause, and post-race screens
• Clean, well-commented C# scripts plus build instructions so I can generate APK/IPA on my side without extra setup
What will convince me: links, videos, or builds of your past mobile car racing work that show solid multiplayer implementation. Feel free to outline any extras you can bring—leaderboards, garages, or visual polish—but focus first on proving you can nail the core features above.
I’m flexible on milestones and budget once I see the right fit and portfolio. Looking forward to seeing your previous racing titles!
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