Stylized Hero Animation Set

via Freelancer ·

Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m ready to bring a new hero into Unity, but I need a complete suite of stylized animations before the character can hit the scene. You’ll receive the rigged model, rig specs, and video reference for timing and attitude. From there, I’m looking for polished, game-ready clips that feel snappy and heroic while remaining 100 % retargetable to my humanoid rig.

What I need you to create
• Idle (loop)
• Walk (loop)
• Run (loop)
• Jump up, in-air loop, and land
• Light and heavy attacks (root motion where it sells the move)
• Hit / stagger reactions

Unity-specific setup
Once the clips are finalized, export them as clean FBX files, import them into Unity, and wire everything into a single Animator Controller with sensible parameters and blend trees so I can drop the prefab into a scene and press Play. All loops should be seamless; any root motion clips must track correctly at the origin; pivots need to be consistent across all files.

Acceptance check
• No visible pops or foot-skate on loops
• Animator Controller plugged into a demo scene showing each state transition
• Files named logically and organized in a Unity package

If you thrive on stylized motion and know Unity’s mecanim system inside out, I’d love to see your reel and discuss timing.
game design animation 3d modelling 3d animation unity 3d game development unity character animation
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