Sports Mini-Games App Launch
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m ready to roll out a new sports-themed collection of mini-games on Google Play and need a developer who already has an active console to get it live.
The first release will center on Soccer and should feel like a bundle rather than a single match simulator. Think multiple short challenges (penalty shoot-out, dribbling obstacle, timed passing drill, etc.) that share common assets and a slick menu hub.
Core features I must see inside every mini-game:
• Real-time scoreboards that persist across sessions
• Optional multiplayer mode (same-device or online, whichever you can implement fastest)
• Fun power-ups to keep gameplay fresh
I’ll supply artwork, sounds, copy, and a rough game flow; you handle Unity or Godot setup, coding, feature integration, testing, and publishing through your Google Play console. Please confirm:
1. You have a console in good standing.
2. You can package the build as an AAB and manage the first production release.
3. You will hand over source files and keystore after launch so I can update in the future.
Timeline is two weeks from kickoff to store approval. Let me know about similar mini-game bundles you’ve shipped, which multiplayer solution you prefer, and any questions you have about assets or gameplay rules.
The first release will center on Soccer and should feel like a bundle rather than a single match simulator. Think multiple short challenges (penalty shoot-out, dribbling obstacle, timed passing drill, etc.) that share common assets and a slick menu hub.
Core features I must see inside every mini-game:
• Real-time scoreboards that persist across sessions
• Optional multiplayer mode (same-device or online, whichever you can implement fastest)
• Fun power-ups to keep gameplay fresh
I’ll supply artwork, sounds, copy, and a rough game flow; you handle Unity or Godot setup, coding, feature integration, testing, and publishing through your Google Play console. Please confirm:
1. You have a console in good standing.
2. You can package the build as an AAB and manage the first production release.
3. You will hand over source files and keystore after launch so I can update in the future.
Timeline is two weeks from kickoff to store approval. Let me know about similar mini-game bundles you’ve shipped, which multiplayer solution you prefer, and any questions you have about assets or gameplay rules.
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