Senior Cinematic Animator - Freelance
TypeContract
LocationUnited Kingdom
Posted3 hours ago
Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for 2026-2028, we're seeking a talented and dedicated Senior Cinematic Animator to help us create ground-breaking experiences that captivate players worldwide.
Key Responsibilities:
Animate characters and props for cinematic sequences with a focus on high-energy action and storytelling
Use Maya to create, refine, and polish animation before integration into Unreal Engine
Collaborate with cinematic artists to choreograph action-driven, cinematic moments that emphasize clarity and drama
Apply technical animation skills, including rigging, skinning characters/props for cinematic use, and cleaning up motion capture data
Troubleshoot and optimize animation pipelines between Maya and Unreal Engine
Key Requirements:
At least 5 years of experience in Character Animation for Games or Film with a focus on Cinematic work
Expert-level proficiency in Autodesk Maya and Unreal Engine
Strong portfolio demonstrating high-quality cinematic animation work
Experience with motion capture cleanup and implementation
Self-motivated with the ability to work independently and contribute to a fast-paced production environment
Excellent collaboration and communication skills
What we offer:
4 months freelance contract with immediate start
Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.
An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.
A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.
Originally posted on Himalayas
Key Responsibilities:
Animate characters and props for cinematic sequences with a focus on high-energy action and storytelling
Use Maya to create, refine, and polish animation before integration into Unreal Engine
Collaborate with cinematic artists to choreograph action-driven, cinematic moments that emphasize clarity and drama
Apply technical animation skills, including rigging, skinning characters/props for cinematic use, and cleaning up motion capture data
Troubleshoot and optimize animation pipelines between Maya and Unreal Engine
Key Requirements:
At least 5 years of experience in Character Animation for Games or Film with a focus on Cinematic work
Expert-level proficiency in Autodesk Maya and Unreal Engine
Strong portfolio demonstrating high-quality cinematic animation work
Experience with motion capture cleanup and implementation
Self-motivated with the ability to work independently and contribute to a fast-paced production environment
Excellent collaboration and communication skills
What we offer:
4 months freelance contract with immediate start
Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.
An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.
A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.
Originally posted on Himalayas
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