Roblox Vehicle Pack-Opening Game

via Freelancer ·

Budget / Salary$1,500–3,000
TypeFreelance project
LocationRemote
Posted2 hours ago
I want a full-fledged Roblox experience built around opening vehicle “packs,” each pack revealing a ride that falls into a rarity tier—Common through God Tier. Pulling a Common might drop a beat-up Honda Civic or squatted truck, while a God Tier pull should feel spectacular, like unboxing a Bugatti or another ultra-luxury model.

The look and feel must stay realistic and the entire action happens in a detailed city map—busy streets, alleys, a showroom, even a rooftop test track if it fits. Players earn cash by driving, but they can also enter an obby; finishing it grants a timed x2–x3 money boost, so the course has to be fun yet repeatable.

Every rarity tier needs a broad mix of vehicles: sports cars, SUVs, trucks, classic cars, hatchbacks, motorbikes, luxury cars, muscle cars and true off-roaders. I’m fine with real-life inspiration as long as the branding is Roblox-safe.

Core deliverables
• Complete city environment with spawn, dealership, obby entrance and leaderboards
• Pack-opening system (animations, sound, probability tables, Lua backend)
• At least one drivable model per rarity tier for each vehicle category listed above
• Cash, upgrade and timed boost mechanics wired into DataStore for persistent progress
• Polished UI: inventory, rarity colors, pack shop, in-game notifications
• QA pass on mobile, tablet and desktop

I’ll supply any paid asset references I already own; everything else should be your original work or licensed freely for Roblox. Please build in Roblox Studio with clean, well-commented Lua so I can extend the game later. A short playable prototype will be the first milestone, followed by internal testing, revisions and a final production publish.
graphic design game design 3d rendering 3d modelling game development lua roblox 3d game art
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