Roblox Simulation Game Systems
Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m creating a new simulation-style experience on Roblox and need a developer who lives and breathes Roblox Studio and Lua. Your main focus will be building the core game systems that drive the session-to-session loop and keep players coming back.
What I need
• Solid, bug-free game systems (data saving, progression, rewards, balancing) built directly in Roblox Studio with clean Lua scripts.
• A fun, easy-to-tune framework so I can expand features later (GUI or NPC layers may follow, but the systems come first).
• Daily progress updates so we can test early, adjust quickly, and hit the seven-day turnaround I’m aiming for.
• Polished final hand-off: well-commented code, clear setup notes, and at least one revision round to be sure it all feels right.
If you’re quick to iterate, communicate clearly, and know how to make a simulator engaging, let’s talk about the specifics and get started right away.
What I need
• Solid, bug-free game systems (data saving, progression, rewards, balancing) built directly in Roblox Studio with clean Lua scripts.
• A fun, easy-to-tune framework so I can expand features later (GUI or NPC layers may follow, but the systems come first).
• Daily progress updates so we can test early, adjust quickly, and hit the seven-day turnaround I’m aiming for.
• Polished final hand-off: well-commented code, clear setup notes, and at least one revision round to be sure it all feels right.
If you’re quick to iterate, communicate clearly, and know how to make a simulator engaging, let’s talk about the specifics and get started right away.
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