Realistic VR Game Demo Build
Budget / SalaryC$250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
I already have a full written script and I now need it translated into a short, visually playable demo as quickly as possible. The experience must feel virtually realistic, with high-fidelity graphics, believable interactions, and smooth user flow that matches every beat of the script.
I want the build done in Unreal Engine; please take advantage of its real-time lighting, Nanite/Lumen (if you feel it helps performance), and blueprint or C++—whichever gets us to a stable prototype fastest. The final demo has to run online through a digital download or Web build so I can share a link with stakeholders without extra hardware requirements.
Scope of work
• Block-out → polished scene that reflects the script’s environments, characters, and key interactions
• Core gameplay loop fully functional (player movement, interactive objects, basic UI prompts)
• One complete “vertical slice” that demonstrates visuals, audio, and mechanics together
• Simple start menu plus an exit/credits screen
Acceptance criteria
• Script beats mirrored 1-to-1 in the demo
• No critical bugs or crashes during a 10-minute play-through on a standard PC browser/download build
• File size small enough for easy online sharing (target < 2 GB)
If you’ve shipped or prototyped realistic VR/3D experiences in Unreal before and can hit tight timelines, let’s move fast—I’m ready to provide the script, reference art, and daily feedback the moment we agree to start.
I want the build done in Unreal Engine; please take advantage of its real-time lighting, Nanite/Lumen (if you feel it helps performance), and blueprint or C++—whichever gets us to a stable prototype fastest. The final demo has to run online through a digital download or Web build so I can share a link with stakeholders without extra hardware requirements.
Scope of work
• Block-out → polished scene that reflects the script’s environments, characters, and key interactions
• Core gameplay loop fully functional (player movement, interactive objects, basic UI prompts)
• One complete “vertical slice” that demonstrates visuals, audio, and mechanics together
• Simple start menu plus an exit/credits screen
Acceptance criteria
• Script beats mirrored 1-to-1 in the demo
• No critical bugs or crashes during a 10-minute play-through on a standard PC browser/download build
• File size small enough for easy online sharing (target < 2 GB)
If you’ve shipped or prototyped realistic VR/3D experiences in Unreal before and can hit tight timelines, let’s move fast—I’m ready to provide the script, reference art, and daily feedback the moment we agree to start.
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