Realistic Monster Toy 3D Model
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
I need a high-detail 3D model of a realistic monster that will be manufactured as a medium-sized collectible figure (roughly 6–10 inches once produced). The creature should feel lifelike in its anatomy, textures, and surface.
Please keep tolerances suitable for resin 3D printing
Deliverables
• A watertight master file (STL or OBJ) of the full monster.
• Individual part files for each movable section, aligned to the master.
• A low-poly proxy (FBX) with baked normal maps for previews.
• One beauty render (any engine: KeyShot, Blender Cycles, or similar) to show final appearance.
Acceptance Criteria
1. All parts load error-free in Netfabb/Meshmixer and pass printability checks.
2. Articulation points match the dimensions listed above and interlock without collision.
3. Skin detail remains crisp at a 6-inch print scale.
4. Final files delivered in a single organised archive.
If you typically sculpt in ZBrush, Blender, or Maya and have previously prepared creature toys with functional joints, this should feel familiar. I’ll review grey-box blocking first, then approve the high-detail pass before you finalise cuts and keys. Let me know your preferred toolchain and how many revision rounds you include so we can lock the schedule.
Please keep tolerances suitable for resin 3D printing
Deliverables
• A watertight master file (STL or OBJ) of the full monster.
• Individual part files for each movable section, aligned to the master.
• A low-poly proxy (FBX) with baked normal maps for previews.
• One beauty render (any engine: KeyShot, Blender Cycles, or similar) to show final appearance.
Acceptance Criteria
1. All parts load error-free in Netfabb/Meshmixer and pass printability checks.
2. Articulation points match the dimensions listed above and interlock without collision.
3. Skin detail remains crisp at a 6-inch print scale.
4. Final files delivered in a single organised archive.
If you typically sculpt in ZBrush, Blender, or Maya and have previously prepared creature toys with functional joints, this should feel familiar. I’ll review grey-box blocking first, then approve the high-detail pass before you finalise cuts and keys. Let me know your preferred toolchain and how many revision rounds you include so we can lock the schedule.
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