Paid working sessions - Blender realistic human character rig

via Freelancer ·

Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
Seeking 3D expert in realistic human character rigging to provide collaborative consulting sessions where I can share my screen and you can help me troubleshoot human character rigging and modeling issues in Blender.
I currently have a model in blender, have a beginner's understanding, and am working on creating different poses and positions using rigging and proportional editing.
I need someone who can help me manually build the human rig / armature in Blender and troubleshoot issues.
This gig will be for a 1 hour paid working session ($50 USD), but if there is a good outcome there will be many more requests for continual paid working sessions in the near future. This is an independent project with a flexible timeline and good compensation. I am looking for someone who can be collaborative and dynamic and help teach me the process as we troubleshoot and make fixes.
The current issue I'm facing, and the focus of this working session is the following:
I have created the armature and parented the body mesh to the armature, and chose 'parent with automatic weights', but the vertex groups are not pointing to any vertices on the body mesh. So it seems the automatic weights are not working.
3d modelling blender 3d rigging 3d visualization 3d art
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