Realistic Godot Puzzle Prototype
Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted3 hours ago
I’m ready to test a new puzzle mechanic and need a small, self-contained prototype built in Godot. I’ll hand over a short design brief plus a few video links that show the core idea. Your task is to recreate that interaction in a single scene where the player solves puzzles by tapping or clicking objects on screen.
What matters most is clarity. Please keep the scene / node hierarchy tidy, name everything logically, and write GDScript that even a newcomer could follow. I’ll be reading the code to judge whether the concept is worth a full production run, so concise comments and sensible organization are essential.
Visuals should lean realistic—think simple PBR-ready materials or high-quality placeholders rather than flat shapes or cartoon shaders. I don’t need final art, just enough fidelity to prove the feel of the mechanic.
Deliverables
• A Godot project folder that opens and runs without errors, showcasing the tap-to-solve puzzle loop.
• Well-commented GDScript and a clear folder / node structure.
• A brief write-up (Markdown or PDF) explaining what already works, known limitations, and the next features you’d build if we green-light the game.
If you can spin this up quickly and keep the prototype lean yet polished, we’ll be in a great position to expand the idea together.
What matters most is clarity. Please keep the scene / node hierarchy tidy, name everything logically, and write GDScript that even a newcomer could follow. I’ll be reading the code to judge whether the concept is worth a full production run, so concise comments and sensible organization are essential.
Visuals should lean realistic—think simple PBR-ready materials or high-quality placeholders rather than flat shapes or cartoon shaders. I don’t need final art, just enough fidelity to prove the feel of the mechanic.
Deliverables
• A Godot project folder that opens and runs without errors, showcasing the tap-to-solve puzzle loop.
• Well-commented GDScript and a clear folder / node structure.
• A brief write-up (Markdown or PDF) explaining what already works, known limitations, and the next features you’d build if we green-light the game.
If you can spin this up quickly and keep the prototype lean yet polished, we’ll be in a great position to expand the idea together.
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