Realistic Blender Environment Modeling
Budget / Salary14–30 NZD
TypeFreelance project
LocationRemote
Posted2 hours ago
I need a seasoned Blender artist to build a fully-realized, realistic 3D environment from scratch. The focus is pure 3D modeling—no animation or texturing work is required at this stage, although clean UVs and logically named collections will make later texturing easier.
The scene should hold up to close-up camera work, so accuracy in scale, believable proportions, and efficient, optimized topology are critical. Please use only native Blender tools (Geometry Nodes welcome) and keep the asset non-destructive wherever practical.
Deliverables
• .blend file with all assets organized
• Exported FBX or OBJ for easy import into other pipelines
• Brief notes on scale units and any modifiers I need to apply on my end
I’ll review the model for realism, cleanliness of geometry, and ease of out-of-the-box rendering. Let me know how many revision passes you include and share examples of previous realistic environments you have modeled in Blender.
The scene should hold up to close-up camera work, so accuracy in scale, believable proportions, and efficient, optimized topology are critical. Please use only native Blender tools (Geometry Nodes welcome) and keep the asset non-destructive wherever practical.
Deliverables
• .blend file with all assets organized
• Exported FBX or OBJ for easy import into other pipelines
• Brief notes on scale units and any modifiers I need to apply on my end
I’ll review the model for realism, cleanliness of geometry, and ease of out-of-the-box rendering. Let me know how many revision passes you include and share examples of previous realistic environments you have modeled in Blender.
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