Pixel-Art Adventure Game in Unity

via Freelancer ·

Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m preparing a small-scope, casual mobile adventure and need the first playable slice built in Unity so I can keep expanding it myself. The look is pixel art, the feel is lighthearted exploration with a clear adventure-style core loop. I’ll supply reference titles, rough design docs, palettes and mock-ups—the goal for you is to translate that into a clean, scalable Unity project that runs on both iOS and Android.

Here’s what I need in this initial build:

• Three short but complete levels tied together by a simple hub or map.
• A skill-points progression system (no XP grind, just earn points through play and spend them on a small upgrade tree).
• Basic UI: start screen, pause, level complete, and a minimalist skill-upgrade panel.
• Ads and IAP hooks stubbed in—no live integrations yet, just placeholder methods and test buttons so I can wire services later.
• Well-structured, commented C# scripts and a scene hierarchy that makes adding more levels, enemies, or UI screens straightforward.
• Project set up to produce builds for both iOS and Android; I should be able to open the project, hit Build, and install on device without extra setup.

Acceptance criteria: each level loads from the hub, core loop works end-to-end (play level → earn skill points → spend them → see feedback), and the project passes a clean build for both target platforms. If anything is unclear during development, just ping me—I’d rather clarify early so the foundation is solid.

I’m looking forward to seeing how you bring this little pixel-art adventure to life.
mobile app development iphone android game design c# programming unity 3d unity pixel art
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