Multiplayer Okey/Rummikub Mobile Game

via Freelancer ·

Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m building a mobile version of the classic tile-based game (Okey / Rummikub style) and need an experienced Unity developer who can take it from prototype to App Store and Google Play release.

Core gameplay
The match must run in real-time, not turn-by-turn, so players see each move as it happens. All core rules, tile shuffling, jokers, melding, and scoring need to mirror the traditional tabletop experience.

Cross-platform multiplayer
A single, shared server is essential—players on iOS and Android should sit at the same virtual table. I’m open to Photon, Unity Netcode, or another proven networking stack as long as latency stays low and reconnections are handled gracefully.

Social layer
A built-in friends list with the ability to send and accept invites is required on day one. I don’t need public matchmaking or in-game chat yet, but the architecture should leave room to add those later without rewriting core systems.

Art & UI
I can supply basic tile and table graphics if you prefer to focus on code, but if you have UI/UX strengths it’s a plus. The end result should feel polished on phones and tablets in both portrait and landscape.

Deliverables
• Complete Unity project with clean, well-commented C# scripts
• Working iOS (.ipa) and Android (.aab) builds ready for TestFlight / internal testing
• Short setup guide covering server configuration, third-party SDK keys, and build steps

If you’ve shipped a real-time multiplayer mobile title before—especially a card or board game—please share a link or APK. I’m ready to start as soon as I find the right fit.
mobile app development iphone android game design c# programming unity 3d app store optimization unity
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