MODULAR CHARACTER FACE - Animation Library
Budget / SalaryA$10–110
TypeFreelance project
LocationRemote
Posted1 hour ago
ANIMATION PROJECT – MODULAR CHARACTER FACE
I am looking for an animator to create a modular animation library for a simple motorcycle-helmet character face.
I will provide the completed MASTER VECTOR CHARACTER ASSET, original character design/reference and a sample animation showing the general style and movement.
The animation system consists of 3 independent layers:
Eyes + Eyebrows
Mouth
Cheeks / Display
The layers must remain separate so they can later be combined and controlled by software.
The full list of required animations and individual offers is provided in the animation menu. Artists may choose individual jobs or groups of jobs.
TECHNICAL REQUIREMENTS
24 FPS
1920 x 1080
Transparent PNG image sequences
MP4 preview of every completed animation
Editable source/project files
Identical canvas, positioning, scale and alignment across all layers
MASTER IDLE FACE
Every animation must begin with 1 frame of the supplied MASTER IDLE FACE and ultimately return to the exact same MASTER IDLE FACE.
This is essential so animations created by different artists can be combined seamlessly.
IDLE animations must also loop seamlessly.
TRANSITION FRAMES
All non-viseme animations may use up to 48 additional frames for transition into and/or out of the animation.
This is an allowance, not a requirement. The animator may use fewer frames if appropriate.
VISEMES
The mouth requires reusable A, E, I, O, U, M/B/P, F/V, TH, S/Z, K/G and L/R visemes.
Each viseme must start from 1 frame of the MASTER IDLE FACE, perform the viseme animation, and finish on the identical MASTER IDLE FACE.
No separate rapid talking, slow talking, happy talking or angry talking animations are required. Software will control the order, timing and playback speed.
ARTISTIC FREEDOM
The menu describes the desired result, not the exact animation method.
During the active animation frames, the animator has creative freedom to achieve the best visual result.
For example, a Heart animation could fade in, dissolve, pop, float, bounce, pulse, multiply or use another suitable technique.
Eyebrows may be rotated, reshaped or adjusted if that creates a better expression. Mouth shapes may also be altered during active frames where appropriate.
Cheek/display reactions have particularly broad artistic freedom. The requested result is what matters; how that result is achieved is up to the animator.
The first and final MASTER IDLE FACE frames must remain consistent.
MOUTH STYLE
The mouth is intentionally minimalist and robotic.
The supplied design uses a single orange curve as the resting mouth/lips.
Do not add teeth, tongue, throat, inner-mouth detail or conventional human/cartoon mouth anatomy.
Mouth movement should remain stylised and non-human. Happy or playful movement can be curved and exaggerated, while angry movement should feel sharper, straighter and more robotic.
The mouth may be reshaped during active frames when needed to achieve the best expression, but must return to the MASTER IDLE FACE position.
PROJECT PURPOSE
This is a reusable animation asset library, not a collection of finished character videos.
The goal is to create clean, professional animation components that can be mixed together in software to produce many different expressions, reactions and talking sequences.
The animator only needs to create the individual assets listed in the supplied menu.
DELIVERY
For every completed animation:
PNG image sequence
MP4 preview
Editable source/project file
Please keep files clearly organised by Eyes + Eyebrows, Mouth, Visemes and Cheeks / Display.
BUDGET
Maximum project budget: $120 AUD.
Individual prices are provided in the animation menu. Where two prices are shown, they represent a basic and more elaborate/fancy result.
DEADLINE
If a job is accepted, the agreed animation work must be completed and delivered within 7 days of acceptance.
Please apply only if you are comfortable creating clean, simple, expressive animation assets and providing organized production files.
I am looking for an animator to create a modular animation library for a simple motorcycle-helmet character face.
I will provide the completed MASTER VECTOR CHARACTER ASSET, original character design/reference and a sample animation showing the general style and movement.
The animation system consists of 3 independent layers:
Eyes + Eyebrows
Mouth
Cheeks / Display
The layers must remain separate so they can later be combined and controlled by software.
The full list of required animations and individual offers is provided in the animation menu. Artists may choose individual jobs or groups of jobs.
TECHNICAL REQUIREMENTS
24 FPS
1920 x 1080
Transparent PNG image sequences
MP4 preview of every completed animation
Editable source/project files
Identical canvas, positioning, scale and alignment across all layers
MASTER IDLE FACE
Every animation must begin with 1 frame of the supplied MASTER IDLE FACE and ultimately return to the exact same MASTER IDLE FACE.
This is essential so animations created by different artists can be combined seamlessly.
IDLE animations must also loop seamlessly.
TRANSITION FRAMES
All non-viseme animations may use up to 48 additional frames for transition into and/or out of the animation.
This is an allowance, not a requirement. The animator may use fewer frames if appropriate.
VISEMES
The mouth requires reusable A, E, I, O, U, M/B/P, F/V, TH, S/Z, K/G and L/R visemes.
Each viseme must start from 1 frame of the MASTER IDLE FACE, perform the viseme animation, and finish on the identical MASTER IDLE FACE.
No separate rapid talking, slow talking, happy talking or angry talking animations are required. Software will control the order, timing and playback speed.
ARTISTIC FREEDOM
The menu describes the desired result, not the exact animation method.
During the active animation frames, the animator has creative freedom to achieve the best visual result.
For example, a Heart animation could fade in, dissolve, pop, float, bounce, pulse, multiply or use another suitable technique.
Eyebrows may be rotated, reshaped or adjusted if that creates a better expression. Mouth shapes may also be altered during active frames where appropriate.
Cheek/display reactions have particularly broad artistic freedom. The requested result is what matters; how that result is achieved is up to the animator.
The first and final MASTER IDLE FACE frames must remain consistent.
MOUTH STYLE
The mouth is intentionally minimalist and robotic.
The supplied design uses a single orange curve as the resting mouth/lips.
Do not add teeth, tongue, throat, inner-mouth detail or conventional human/cartoon mouth anatomy.
Mouth movement should remain stylised and non-human. Happy or playful movement can be curved and exaggerated, while angry movement should feel sharper, straighter and more robotic.
The mouth may be reshaped during active frames when needed to achieve the best expression, but must return to the MASTER IDLE FACE position.
PROJECT PURPOSE
This is a reusable animation asset library, not a collection of finished character videos.
The goal is to create clean, professional animation components that can be mixed together in software to produce many different expressions, reactions and talking sequences.
The animator only needs to create the individual assets listed in the supplied menu.
DELIVERY
For every completed animation:
PNG image sequence
MP4 preview
Editable source/project file
Please keep files clearly organised by Eyes + Eyebrows, Mouth, Visemes and Cheeks / Display.
BUDGET
Maximum project budget: $120 AUD.
Individual prices are provided in the animation menu. Where two prices are shown, they represent a basic and more elaborate/fancy result.
DEADLINE
If a job is accepted, the agreed animation work must be completed and delivered within 7 days of acceptance.
Please apply only if you are comfortable creating clean, simple, expressive animation assets and providing organized production files.
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