Mobile Murder Mystery Game
Budget / Salary$1,500–3,000
TypeFreelance project
LocationRemote
Posted1 hour ago
I have already mapped out the full game architecture and gathered the core imagery for an interactive series that expands my novels, “The Detective Lauren Gabriel Mysteries,” into mobile play. Each release challenges users to sift through clues, connect evidence and out-think one another, with nine distinct games and six variations per game planned.
Here is what still needs to happen:
• Turn my existing architecture into a smooth, mobile-ready build that feels intuitive on phones and tablets.
• Preserve the crime-solving focus—every action should reinforce deduction rather than simple point-and-click or hidden-object hunting.
• Implement branching paths so choices genuinely redirect the narrative and create replay value across each variation.
• Integrate the artwork I supply, adding transitional animations, sound cues and UI polish that match the detective-noir feel.
• Structure the code so each of the nine titles can be skinned and re-seeded with new clues quickly, keeping maintenance simple.
• Provide a testable APK/IPA and clean documentation so I can review, sign off and push updates without friction.
Acceptance criteria
A player should be able to start the investigation, collect clues in any order, trigger several divergent story routes and reach a conclusive accusation screen. Performance must remain solid on current Android and iOS mid-range devices.
If you prefer Unity, Godot or another mobile-focused engine, that works—the underlying logic is already diagrammed, so choose whichever tool lets you move fastest while keeping the codebase clean.
Let me know how you would tackle the first game and scale the framework through all nine releases.
Here is what still needs to happen:
• Turn my existing architecture into a smooth, mobile-ready build that feels intuitive on phones and tablets.
• Preserve the crime-solving focus—every action should reinforce deduction rather than simple point-and-click or hidden-object hunting.
• Implement branching paths so choices genuinely redirect the narrative and create replay value across each variation.
• Integrate the artwork I supply, adding transitional animations, sound cues and UI polish that match the detective-noir feel.
• Structure the code so each of the nine titles can be skinned and re-seeded with new clues quickly, keeping maintenance simple.
• Provide a testable APK/IPA and clean documentation so I can review, sign off and push updates without friction.
Acceptance criteria
A player should be able to start the investigation, collect clues in any order, trigger several divergent story routes and reach a conclusive accusation screen. Performance must remain solid on current Android and iOS mid-range devices.
If you prefer Unity, Godot or another mobile-focused engine, that works—the underlying logic is already diagrammed, so choose whichever tool lets you move fastest while keeping the codebase clean.
Let me know how you would tackle the first game and scale the framework through all nine releases.
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