Mobile Auction Auto-Bidder App
Budget / Salary£20–250
TypeFreelance project
LocationRemote
Posted2 hours ago
I need a streamlined Android application that can jump into a Savage Survival in-game auction at the last possible moment, place my pre-set bid automatically, and confirm the win.
Here is what matters most to me:
• The app runs exclusively on Android and works smoothly on recent versions of the OS.
• I simply enter the item ID, my maximum bid, and the seconds-before-close I want the snipe to fire; the app handles the rest in the background.
• A concise activity log records each attempt, showing the exact time the bid was sent and the server response so I can verify performance.
• Authentication to the Savage Survival auction endpoint should be handled securely, storing tokens or credentials with proper encryption.
• If an auction ends early or a network issue blocks the bid, I want a clear on-screen alert so I know to act manually next time.
Deliverables:
• Production-ready APK and full source (Kotlin or Java) with build instructions.
• README that explains any required keys, endpoints, or config files so I can slot in my own credentials and recompile if the game updates.
• Brief test report showing at least three successful automated bids in a live or staging environment.
If you have prior experience with auction snipers, game APIs, or low-latency Android networking, tell me how you’ll tackle it and how soon you can ship a working prototype.
Here is what matters most to me:
• The app runs exclusively on Android and works smoothly on recent versions of the OS.
• I simply enter the item ID, my maximum bid, and the seconds-before-close I want the snipe to fire; the app handles the rest in the background.
• A concise activity log records each attempt, showing the exact time the bid was sent and the server response so I can verify performance.
• Authentication to the Savage Survival auction endpoint should be handled securely, storing tokens or credentials with proper encryption.
• If an auction ends early or a network issue blocks the bid, I want a clear on-screen alert so I know to act manually next time.
Deliverables:
• Production-ready APK and full source (Kotlin or Java) with build instructions.
• README that explains any required keys, endpoints, or config files so I can slot in my own credentials and recompile if the game updates.
• Brief test report showing at least three successful automated bids in a live or staging environment.
If you have prior experience with auction snipers, game APIs, or low-latency Android networking, tell me how you’ll tackle it and how soon you can ship a working prototype.
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