Mobile Game Development Project
Budget / Salary₹1,500–12,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m ready to turn my mobile game concept into a real, downloadable title and need a developer who can own the build from first prototype through store-ready release. You’re welcome to work in Unity, Unreal, Godot, or any other engine that will give us smooth performance on current iOS and Android devices; what matters most is the finished experience.
You’ll receive the core gameplay idea, rough wireframes, and any art or audio I already have on hand as soon as we start. From there, I’m looking for you to handle coding the main loop, integrating assets, setting up menus and basic UI, adding essential sound effects and music hooks, and preparing signed builds for both app stores. If something in that pipeline falls outside your skill set—say, 3-D modeling or advanced backend features—let me know early so we can line up extra resources or simplify scope.
Shortlisting will be based almost entirely on past work. Please link to the mobile games you’ve previously shipped or prototyped; TestFlight, Google Play, or private APK builds are all fine as proof. A concise note on how your earlier projects relate to this one is helpful, but no formal proposal deck is necessary at this stage.
Deliverables
• Playable builds (APK + iOS package) ready for internal testing
• Full, well-commented source project and any custom tools/scripts
• Brief setup document so another developer can compile the project
• One round of post-test polish to fix critical bugs and optimize performance
If we mesh well, I’ll happily discuss ongoing updates and feature expansions after launch. I’m excited to see what you’ve built before—show me, and let’s make the next hit together.
You’ll receive the core gameplay idea, rough wireframes, and any art or audio I already have on hand as soon as we start. From there, I’m looking for you to handle coding the main loop, integrating assets, setting up menus and basic UI, adding essential sound effects and music hooks, and preparing signed builds for both app stores. If something in that pipeline falls outside your skill set—say, 3-D modeling or advanced backend features—let me know early so we can line up extra resources or simplify scope.
Shortlisting will be based almost entirely on past work. Please link to the mobile games you’ve previously shipped or prototyped; TestFlight, Google Play, or private APK builds are all fine as proof. A concise note on how your earlier projects relate to this one is helpful, but no formal proposal deck is necessary at this stage.
Deliverables
• Playable builds (APK + iOS package) ready for internal testing
• Full, well-commented source project and any custom tools/scripts
• Brief setup document so another developer can compile the project
• One round of post-test polish to fix critical bugs and optimize performance
If we mesh well, I’ll happily discuss ongoing updates and feature expansions after launch. I’m excited to see what you’ve built before—show me, and let’s make the next hit together.
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