Long-Term 3D Character Artist

via Freelancer ·

Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted2 hours ago
I have an ongoing pipeline of character work and I’m looking to bring a skilled 3D artist on board for the long haul. On every project I’ll share a concise brief—concept art, reference sheets, target poly-count, and any special rigging or texture notes—then hand the reins over to you.

The exact style, end-use, and file format can change from job to job, so versatility is key. One month it may be a game-ready warrior exported to FBX, the next a high-resolution bust for 3D printing delivered as STL. What never changes is the need for:

• Clean, animation-friendly topology
• Proper UV-mapping and logically named texture sets (PBR when required)
• Well-organized project files ready for Blender, Maya, or similar pipelines

Each assignment will come with its own deadline, milestone schedule, and feedback rounds—usually one pass for blocking, a second for detailing, and a final polish. Please be comfortable taking notes from turntable videos or paint-overs and revising quickly.

If you have a portfolio that shows characters from sculpt through final render—or better yet, characters already performing in-engine—send me links. Let me know the software you prefer (ZBrush, Blender, Maya, Substance Painter, etc.) and any specialties like hair cards, facial blendshapes, or cloth simulation.

I’m ready to start as soon as I find the right partner, and I’d like this relationship to grow across multiple characters and possibly entire creature line-ups. Looking forward to seeing what you can bring to life.
3d rendering maya 3ds max 3d modelling 3d animation blender game art substance painter
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