LAST KING Mobile Battle Royale Game
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted1 hour ago
Project Title
Develop a Mobile Battle Royale Game — LAST KING
Project Description
I am looking for an experienced Unity game developer or professional game development team to build a mobile battle royale game called LAST KING for Android and iOS.
The game should start with a playable prototype and then be developed into a complete online multiplayer game.
Core Gameplay
* Battle Royale mode
* Solo, Duo and Squad modes
* Online multiplayer
* Bots for matches when there are not enough real players
* Safe Zone that becomes smaller during the match
* Weapons and equipment
* Gloo Wall defensive system
* Loot and Battle Tokens
* Buy boxes during matches
* Victory and MVP systems
Weapons
Initial weapons include:
* AK47
* MP40
* Bizon
* Mini Uzi
* Additional assault rifles, SMGs, shotguns and sniper rifles later
Weapons should have:
* Damage
* Fire rate
* Recoil
* Magazine size
* Reload time
* Weapon skins
* Evo Weapon system
Maps
The first map will be called KINGDOM.
Important locations include:
* Royal Castle
* Royal Armory
* Kingdom City
* Kingdom Village
* Royal Forest
* King’s Mountain
* Iron Factory
* Kingdom Station
* Crown Bridge
* King Arena
* Golden Fields
* Forgotten Ruins
Two additional maps will be developed later:
* Crown Desert
* Frozen Throne
Characters
The game will eventually include approximately 50 playable characters.
Characters should have:
* Unique appearance
* Hairstyles
* Clothing
* Accessories
* Active abilities
* Passive abilities
Only one Active Ability can be equipped at a time.
Rank System
The game will have ranks such as:
* Bronze I–IV
* Silver I–IV
* Gold I–IV
* Platinum
* Diamond
* Master
* King
A new season will end every month.
Master and King players will receive special permanent emblems.
Social Features
The game should eventually include:
* Friends list
* Player invitations
* Solo/Duo/Squad
* Guild creation
* Guild system
* Player profiles
* Matchmaking
Cosmetics
The game will include:
* Emotes
* Character outfits
* Basketball jerseys
* Football jerseys
* Jewelry
* Beards
* Glasses
* Accessories
* Vehicle skins
* Parachutes
* Weapon skins
* Evo Weapons
* Transformations
Cosmetic items should not create an unfair competitive advantage.
Economy
The game will have:
* Coins
* Battle Tokens
* Diamonds
* Top-up system
* Shop
* Event rewards
* Seasonal rewards
New events should be introduced regularly.
Seasonal Rewards
Each season should include:
* New content
* New event
* 3 special Evo Weapons
* 8 free emotes
* Additional cosmetic rewards
Technical Requirements
The developer/team should have strong experience with:
* Unity
* Mobile optimization
* Multiplayer networking
* Backend/server development
* Matchmaking
* Android
* iOS
* Anti-cheat systems
* Database/player accounts
* In-game purchases
Deliverables
I require:
* Complete playable game
* Full source code
* Unity project files
* Backend/server source code
* Game assets created for the project
* Android build
* iOS build
* Documentation
* Ability to continue developing the project after delivery
* Commercial rights to the project and commissioned assets
Important
Please do not propose a simple template reskin.
I am looking for a developer/team capable of building a real, expandable online game.
Please include in your proposal:
1. Examples of multiplayer games you have developed.
2. Your experience with Unity.
3. Your experience with Android and iOS.
4. Your experience with multiplayer/backend systems.
5. Estimated development time.
6. Estimated total budget.
7. What will be included in the final delivery.
8. Whether you will provide the complete source code.
9. Whether you can work on future updates and new seasons.
I prefer to develop the game in stages, beginning with a playable prototype before moving to the complete online version.
Develop a Mobile Battle Royale Game — LAST KING
Project Description
I am looking for an experienced Unity game developer or professional game development team to build a mobile battle royale game called LAST KING for Android and iOS.
The game should start with a playable prototype and then be developed into a complete online multiplayer game.
Core Gameplay
* Battle Royale mode
* Solo, Duo and Squad modes
* Online multiplayer
* Bots for matches when there are not enough real players
* Safe Zone that becomes smaller during the match
* Weapons and equipment
* Gloo Wall defensive system
* Loot and Battle Tokens
* Buy boxes during matches
* Victory and MVP systems
Weapons
Initial weapons include:
* AK47
* MP40
* Bizon
* Mini Uzi
* Additional assault rifles, SMGs, shotguns and sniper rifles later
Weapons should have:
* Damage
* Fire rate
* Recoil
* Magazine size
* Reload time
* Weapon skins
* Evo Weapon system
Maps
The first map will be called KINGDOM.
Important locations include:
* Royal Castle
* Royal Armory
* Kingdom City
* Kingdom Village
* Royal Forest
* King’s Mountain
* Iron Factory
* Kingdom Station
* Crown Bridge
* King Arena
* Golden Fields
* Forgotten Ruins
Two additional maps will be developed later:
* Crown Desert
* Frozen Throne
Characters
The game will eventually include approximately 50 playable characters.
Characters should have:
* Unique appearance
* Hairstyles
* Clothing
* Accessories
* Active abilities
* Passive abilities
Only one Active Ability can be equipped at a time.
Rank System
The game will have ranks such as:
* Bronze I–IV
* Silver I–IV
* Gold I–IV
* Platinum
* Diamond
* Master
* King
A new season will end every month.
Master and King players will receive special permanent emblems.
Social Features
The game should eventually include:
* Friends list
* Player invitations
* Solo/Duo/Squad
* Guild creation
* Guild system
* Player profiles
* Matchmaking
Cosmetics
The game will include:
* Emotes
* Character outfits
* Basketball jerseys
* Football jerseys
* Jewelry
* Beards
* Glasses
* Accessories
* Vehicle skins
* Parachutes
* Weapon skins
* Evo Weapons
* Transformations
Cosmetic items should not create an unfair competitive advantage.
Economy
The game will have:
* Coins
* Battle Tokens
* Diamonds
* Top-up system
* Shop
* Event rewards
* Seasonal rewards
New events should be introduced regularly.
Seasonal Rewards
Each season should include:
* New content
* New event
* 3 special Evo Weapons
* 8 free emotes
* Additional cosmetic rewards
Technical Requirements
The developer/team should have strong experience with:
* Unity
* Mobile optimization
* Multiplayer networking
* Backend/server development
* Matchmaking
* Android
* iOS
* Anti-cheat systems
* Database/player accounts
* In-game purchases
Deliverables
I require:
* Complete playable game
* Full source code
* Unity project files
* Backend/server source code
* Game assets created for the project
* Android build
* iOS build
* Documentation
* Ability to continue developing the project after delivery
* Commercial rights to the project and commissioned assets
Important
Please do not propose a simple template reskin.
I am looking for a developer/team capable of building a real, expandable online game.
Please include in your proposal:
1. Examples of multiplayer games you have developed.
2. Your experience with Unity.
3. Your experience with Android and iOS.
4. Your experience with multiplayer/backend systems.
5. Estimated development time.
6. Estimated total budget.
7. What will be included in the final delivery.
8. Whether you will provide the complete source code.
9. Whether you can work on future updates and new seasons.
I prefer to develop the game in stages, beginning with a playable prototype before moving to the complete online version.
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