LEGACIES: Oakville - Unreal Engine 5 Playable Residential Neighborhoods

via Freelancer ·

Budget / Salary$250–500
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m developing LEGACIES: Oakville, a realistic third-person, open-world life simulation video game in Unreal Engine 5.8.3.

I’m hiring an experienced Unreal Engine environment developer to build the first TWO playable residential neighborhoods for my game.

PHASE 1 — TWO RESIDENTIAL NEIGHBORHOODS

Budget: $200–$300 USD

Neighborhood 1:

Approximately 10–11 realistic American houses
Exactly 2 cul-de-sacs
Connected residential streets and side roads
Sidewalks, driveways, garages, yards, landscaping, streetlights, and a few alleys
Neighborhood 2:

Approximately 10–11 realistic American houses
Exactly 1 cul-de-sac
A distinct architectural style and street layout
Sidewalks, driveways, garages, yards, landscaping, streetlights, and a few alleys
Both neighborhoods should feel spacious, realistic, and naturally designed without being unnecessarily massive.

TECHNICAL REQUIREMENTS

Fully playable and editable in Unreal Engine 5.8.3
Proper collision for characters and vehicles
Connected, realistically scaled roads suitable for driving
Third-person exploration and vehicle compatibility
Modular buildings and environment assets
Optimized for real-time gameplay
World Partition compatibility where appropriate
Expandable layout for future city development
I prefer using proven, high-quality, properly licensed Unreal Engine asset packs and procedural tools to save time and development costs. Custom modeling should only be necessary when suitable assets are unavailable.

FINAL DELIVERABLES

Both completed residential neighborhoods (20–22 houses combined)
Three cul-de-sacs total
Functional roads, sidewalks, driveways, and landscaping
Editable Unreal Engine project files and required dependencies
Working collision and gameplay compatibility
Demonstration of third-person exploration and vehicle driving
Integration instructions for my existing project
Identification of any third-party assets and additional licensing costs
IMPORTANT: This is an actual video game, not a static 3D model, overhead map, or architectural rendering.

FUTURE DEVELOPMENT

These are only the first two neighborhoods of a much larger planned open-world city. Downtown, additional neighborhoods, businesses, highways, and other districts will be developed separately with future budgets.

PLEASE INCLUDE IN YOUR PROPOSAL:

Examples of playable Unreal Engine environments you’ve previously developed.
Your fixed-price quote and estimated timeline for both neighborhoods.
Which existing assets and development tools you would use.
Confirmation that you can deliver editable Unreal Engine 5.8.3 files.
Please clearly explain what you can realistically deliver within the proposed budget before accepting the project.
3d rendering c# programming 3d modelling 3d animation unity 3d
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