iOS Android Navigation Map App
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted56 minutes ago
I’m planning a clean, intuitive navigation app that runs natively on both iOS and Android. The core experience should be the familiar 2-D map interface with smooth pinch-zoom and tilt, focused on one key feature: reliable turn-by-turn directions.
My priority is accuracy and speed. When a user selects a destination, the route should calculate quickly, announce upcoming turns clearly (voice + on-screen), and recalculate instantly if they deviate. I’m happy to leverage MapKit, Google Maps SDK, Mapbox, or another solid framework—whichever you feel will give the best licensing terms and performance on both platforms.
While real-time traffic and fully offline map packs aren’t required for the first release, I’d like the architecture to leave room for those modules later, so please keep that in mind as you structure the codebase and choose APIs.
Deliverables
• iOS build (Swift or Objective-C) ready for TestFlight
• Android build (Kotlin or Java) ready for internal testing on Google Play
• Shared documentation covering project structure, key classes, and steps to generate both builds
• Basic UI/UX assets: launch screens, app icons, and colour palette in editable format
• Source code in a private Git repo with clear commit history and MIT-licensed third-party libraries only
Acceptance criteria will be a successful end-to-end navigation test on both platforms from start point selection through to arrival, including spoken cues, map follow mode, and graceful reroute handling. If this fits your skill set, let’s talk timelines and milestones.
My priority is accuracy and speed. When a user selects a destination, the route should calculate quickly, announce upcoming turns clearly (voice + on-screen), and recalculate instantly if they deviate. I’m happy to leverage MapKit, Google Maps SDK, Mapbox, or another solid framework—whichever you feel will give the best licensing terms and performance on both platforms.
While real-time traffic and fully offline map packs aren’t required for the first release, I’d like the architecture to leave room for those modules later, so please keep that in mind as you structure the codebase and choose APIs.
Deliverables
• iOS build (Swift or Objective-C) ready for TestFlight
• Android build (Kotlin or Java) ready for internal testing on Google Play
• Shared documentation covering project structure, key classes, and steps to generate both builds
• Basic UI/UX assets: launch screens, app icons, and colour palette in editable format
• Source code in a private Git repo with clear commit history and MIT-licensed third-party libraries only
Acceptance criteria will be a successful end-to-end navigation test on both platforms from start point selection through to arrival, including spoken cues, map follow mode, and graceful reroute handling. If this fits your skill set, let’s talk timelines and milestones.
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