High-Detail Blender Face Model
Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m looking for a skilled 3D artist who feels completely at home in Blender to sculpt a photorealistic human face that will ultimately be sent to a 3-D printer. Accuracy is vital: I’ll provide front- and side-view reference images and need every feature captured faithfully, from subtle skin folds to pore-level surface texture.
Because the model is destined for 3D printing, clean quad-based topology, watertight geometry and sensible wall thicknesses are essential so I can export straight to an STL without additional clean-up. Please work at a high-resolution subdivision level, but keep a non-destructive workflow so the base mesh remains manageable.
Deliverables
• The final .blend file with all modifiers intact
• An exported STL (or OBJ) ready for print as a sanity check
• Screenshot turntables or a short viewport capture showing the sculpt from multiple angles
Acceptance criteria
• Likeness matches the supplied photos from every primary angle
• No non-manifold edges, flipped normals or stray vertices
• Overall poly flow supports later expression edits should I need them
When you reply, include links or images of previous realistic face sculpts you’ve completed in Blender, along with your best quote and how quickly you can deliver. I’m happy to answer any technical questions up front to make the job go smoothly.
Because the model is destined for 3D printing, clean quad-based topology, watertight geometry and sensible wall thicknesses are essential so I can export straight to an STL without additional clean-up. Please work at a high-resolution subdivision level, but keep a non-destructive workflow so the base mesh remains manageable.
Deliverables
• The final .blend file with all modifiers intact
• An exported STL (or OBJ) ready for print as a sanity check
• Screenshot turntables or a short viewport capture showing the sculpt from multiple angles
Acceptance criteria
• Likeness matches the supplied photos from every primary angle
• No non-manifold edges, flipped normals or stray vertices
• Overall poly flow supports later expression edits should I need them
When you reply, include links or images of previous realistic face sculpts you’ve completed in Blender, along with your best quote and how quickly you can deliver. I’m happy to answer any technical questions up front to make the job go smoothly.
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