Godot Physics Puzzle Profit-Share
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m building a new indie title in Godot and I want to bring a like-minded developer on board as a true partner. The game leans on a realistic visual style, so you should feel at home creating or integrating assets that look and behave believably inside a 3D environment. At its core the experience revolves around tight, physics-based puzzles—think objects that topple, swing, shatter, and react to player input in ways that feel intuitive yet surprising.
Here’s what I need from you:
• Prototype and iterate on physics interactions in Godot 4 using GDScript (C# experience is a plus but not required).
• Keep the code clean, commented, and commit-ready so we can both jump in without stepping on each other’s toes.
• Collaborate on level-building tools that let us block out new puzzle rooms quickly.
• Communicate openly about mechanics, scope, and monetisation; we’ll be sharing both the workload and eventual profits, so clarity is key.
I’ll provide design documents, reference videos, and any purchased asset packs. You’ll bring your Godot expertise, creative problem-solving, and a willingness to iterate until the puzzles feel just right. Once we have a polished vertical slice we’ll decide together how to split future milestones and revenue.
If the idea of crafting satisfying, realistic physics puzzles in Godot excites you—and you’re comfortable with a profit-share arrangement rather than upfront payment—let’s talk and see if our visions align.
Here’s what I need from you:
• Prototype and iterate on physics interactions in Godot 4 using GDScript (C# experience is a plus but not required).
• Keep the code clean, commented, and commit-ready so we can both jump in without stepping on each other’s toes.
• Collaborate on level-building tools that let us block out new puzzle rooms quickly.
• Communicate openly about mechanics, scope, and monetisation; we’ll be sharing both the workload and eventual profits, so clarity is key.
I’ll provide design documents, reference videos, and any purchased asset packs. You’ll bring your Godot expertise, creative problem-solving, and a willingness to iterate until the puzzles feel just right. Once we have a polished vertical slice we’ll decide together how to split future milestones and revenue.
If the idea of crafting satisfying, realistic physics puzzles in Godot excites you—and you’re comfortable with a profit-share arrangement rather than upfront payment—let’s talk and see if our visions align.
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