FNAF-Inspired Incremental Roblox Game

via Freelancer ·

Budget / SalaryA$250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
I want to bring a Five-Nights-at-Freddy’s atmosphere to Roblox while keeping the core gameplay firmly incremental. Players will start small and, through steady progression, unlock systems, rooms, and mechanics until they are running a fully functioning facility—all inside a tense, animatronic-haunted setting. The project’s main goal is simple: deliver a full, working game that feels just as satisfying to grow as it is unsettling to survive.

Gameplay type: incremental
Primary focus: building the entire experience from the ground up rather than just a single mechanic
Mode: multiplayer—data must replicate correctly across servers, and progress must save between sessions.

You’ll work in Roblox Studio with Lua, creating everything from resource generators and upgrade trees to the FNAF-style AI routines, jumpscare triggers, sound design hooks, and lobby/round systems.

To keep scope crystal clear, here’s what I consider a completed milestone list:
• Core gameplay loop: resource generation, spending, and exponential growth balance.
• Animatronic AI: patrol, chase, and jumpscare states that sync in multiplayer.
• Persistent data: secure Datastore handling for player progress.
• Polished UI/UX: menus, upgrade panels, and in-game alerts that match the horror theme.
• Final optimisation and publishing: smooth performance on both desktop and mobile.

I’ll provide thematic direction and feedback on pacing and difficulty curves; you’ll handle the engineering, asset integration, and testing. If you thrive on Lua scripting and enjoy mixing chilling horror with clicker-style satisfaction, let’s build this unique Roblox experience together.
c programming java game design software architecture c++ programming sound design game development roblox
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