First-Person Racing Game App
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted3 hours ago
I'm building a mobile racing game that puts players right inside the cockpit: a pure first-person experience. The core is straightforward racing, but it must ship with three distinct modes—quick Time Trial laps, real-time Multiplayer, and a progressive Campaign that unlocks new content as players advance.
Unity or Unreal expertise is fine, as long as the vehicle physics feel authentic, the touch/tilt controls stay responsive, and mid-range devices maintain smooth frame rates. Online features such as matchmaking, leaderboards, and cloud saves should plug into a backend like PlayFab or Firebase. Visually, I’m open to either realistic or stylised art; the key is that speed and clarity in the cockpit come through.
Deliverables
• Playable first-person build featuring at least one car and one track for each mode
• Functional networked multiplayer with public and private lobbies
• Campaign progression system with UI and persistent data
• Well-organised source project, commented code, and build instructions
I’ll take care of store submission and marketing, so you can focus on code, assets, and polishing the gameplay loop. Share links to similar titles you’ve shipped, your preferred engine, and an estimated timeline to reach a beta.
Unity or Unreal expertise is fine, as long as the vehicle physics feel authentic, the touch/tilt controls stay responsive, and mid-range devices maintain smooth frame rates. Online features such as matchmaking, leaderboards, and cloud saves should plug into a backend like PlayFab or Firebase. Visually, I’m open to either realistic or stylised art; the key is that speed and clarity in the cockpit come through.
Deliverables
• Playable first-person build featuring at least one car and one track for each mode
• Functional networked multiplayer with public and private lobbies
• Campaign progression system with UI and persistent data
• Well-organised source project, commented code, and build instructions
I’ll take care of store submission and marketing, so you can focus on code, assets, and polishing the gameplay loop. Share links to similar titles you’ve shipped, your preferred engine, and an estimated timeline to reach a beta.
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