Epic Hybrid Game Music & SFX
Budget / Salary₹12,500–37,500
TypeFreelance project
LocationRemote
Posted3 hours ago
My game needs a full audio package built from scratch. The overall tone is epic and adventurous, but I want the sound palette to feel fresh by combining bold orchestral colours with modern electronic textures. Alongside the main music, the world itself leans toward gritty, urban-industrial environments, so ambience and incidental sounds should reflect that metallic, machine-laden atmosphere.
Here is what I’ll need from you:
• Main Theme – 2-3 minutes of hybrid orchestral/electronic music, seamlessly loopable.
• Ambient Loops – at least two one-minute loops that capture a dense urban or industrial space, also perfectly looped.
• SFX Pack – UI clicks/bleeps for confirm-cancel-hover states, varied footstep sets, and a collection of punchy combat hits, swishes, and impacts.
Everything must be mixed and mastered to production standard, exported as game-ready WAV (48 kHz/24-bit) with loop points clearly embedded and labelled so I can drop them straight into FMOD or Wwise without additional editing. Please include separate stems for the main theme and atmospheres to give me flexibility for in-game layering.
I’ll supply reference tracks, temp videos, and a short style guide as soon as we begin. First draft check-in a week after kickoff and final delivery about a week later works well for my schedule, but let me know if you need different timing.
If this matches your skill set, send over a short reel of comparable game work and tell me how you prefer to structure revisions. Looking forward to hearing your ideas!
Here is what I’ll need from you:
• Main Theme – 2-3 minutes of hybrid orchestral/electronic music, seamlessly loopable.
• Ambient Loops – at least two one-minute loops that capture a dense urban or industrial space, also perfectly looped.
• SFX Pack – UI clicks/bleeps for confirm-cancel-hover states, varied footstep sets, and a collection of punchy combat hits, swishes, and impacts.
Everything must be mixed and mastered to production standard, exported as game-ready WAV (48 kHz/24-bit) with loop points clearly embedded and labelled so I can drop them straight into FMOD or Wwise without additional editing. Please include separate stems for the main theme and atmospheres to give me flexibility for in-game layering.
I’ll supply reference tracks, temp videos, and a short style guide as soon as we begin. First draft check-in a week after kickoff and final delivery about a week later works well for my schedule, but let me know if you need different timing.
If this matches your skill set, send over a short reel of comparable game work and tell me how you prefer to structure revisions. Looking forward to hearing your ideas!
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