Convert Images to USDZ Models
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted2 hours ago
I have two CG illustrations—supplied as PNG and JPEG—and I need each one rebuilt as a lightweight USDZ model that will slip straight into the ARView scene of my iOS app. You’ll get the source artwork plus the USDZ files I already generated with Meshy so you can see where the quality falls short.
Here’s what matters:
• Visual fidelity: I would like the surface detail to feel “high-detail” to the eye.
• Performance: Keep the polygon count lean enough for smooth collision-detection in ARView and for a modest file size.
• Scale: The finished meshes should respect the proportions of the original images so they drop in at the correct size relative to one another.
• Tooling: You are free to run your own Meshy trial, and if necessary I can share temporary access to my account so you can iterate quickly.
Deliverables
1. Two clean, optimised USDZ files.
2. Any intermediate project files you think will help me tweak the models later.
3. A brief note on the poly count and texture resolution you settled on for each asset.
I’ll test the models in Xcode’s ARQuickLook; once they load without warnings and collision detection behaves as expected, we’re done.
Here’s what matters:
• Visual fidelity: I would like the surface detail to feel “high-detail” to the eye.
• Performance: Keep the polygon count lean enough for smooth collision-detection in ARView and for a modest file size.
• Scale: The finished meshes should respect the proportions of the original images so they drop in at the correct size relative to one another.
• Tooling: You are free to run your own Meshy trial, and if necessary I can share temporary access to my account so you can iterate quickly.
Deliverables
1. Two clean, optimised USDZ files.
2. Any intermediate project files you think will help me tweak the models later.
3. A brief note on the poly count and texture resolution you settled on for each asset.
I’ll test the models in Xcode’s ARQuickLook; once they load without warnings and collision detection behaves as expected, we’re done.
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