Blender / ZBrush Long-Term Modeling

via Freelancer ·

Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m putting together a small roster of dependable 3D artists who can jump in whenever new work arrives. All projects are handled in either Blender or ZBrush, so deep, day-to-day experience with at least one of these tools is essential.

Here’s what you can expect:
• A steady flow of modeling tasks—subjects vary from week to week, but each piece must ship with clean topology, well-organized layers, and UVs ready for texturing.
• Source files (.blend or .ztl) plus standard exports (.fbx or .obj) delivered via shared cloud folders.
• Clear specs up front on polygon budgets, scale, and naming conventions.
• Prompt feedback so revisions, when needed, stay minimal.

If you also enjoy sculpt-to-texture workflows (Substance Painter, Quixel, or Blender’s native tools), let me know; it isn’t required for every assignment but often earns priority on future briefs.

Please include:
1. A concise portfolio link highlighting work done in Blender or ZBrush.
2. Your typical turnaround time for a single game-ready asset.
3. Any special strengths—hard-surface, stylized characters, photoreal props, etc.

I’m ready to start assigning the first piece as soon as I find the right fit, and long-term collaboration is the goal. Looking forward to seeing your work!
maya 3ds max 3d modelling 3d animation 3d design blender 3d graphic design 3d art
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