Android Kernel Mod Menu CODM
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
I need a fully functional kernel-based mod menu for Call of Duty: Mobile that runs on rooted Android devices (Android 10 and above). The finished product must be delivered as an APK that can be injected into the game once root permissions are granted; no separate manual patching on the user’s side.
Licensing & keys
Access to the menu will be controlled through time-limited keys (24 hours, 1 week, 2 weeks, or 1 month). I will generate and distribute those keys myself from a secure, web-based panel you build for me. Only I should be able to log in, create, revoke, or extend keys; users will simply enter the key inside the menu to activate their chosen period.
In-game features
• ESP: must highlight enemies clearly and include hit-box visualization.
• Aim assist: needs smooth aiming with on-the-fly value adjustment so I can fine-tune strength and FOV without rebuilding the APK.
Technical notes
– Kernel or Magisk-module approach is acceptable as long as it bypasses current CODM protections and survives game updates with minimal tweaks.
– The menu UI should overlay cleanly, support toggling each function, and respect standard Android permission prompts.
– Obfuscate sensitive logic, encrypt traffic between APK and key server, and store nothing critical locally once a key expires.
– Provide source code or at least well-commented sections that let me rebrand, update offsets, or add future features.
Testing & hand-off
When development is complete, we will run live tests on my rooted devices to verify installation, key activation, ESP visibility, and aim-assist behavior. Once it passes, supply the compiled APK, the panel (with deployment instructions for my VPS), and any required kernel or Magisk components.
That’s the full scope—clean, reliable injection, secure key management via my private web panel, and two polished gameplay features.
Licensing & keys
Access to the menu will be controlled through time-limited keys (24 hours, 1 week, 2 weeks, or 1 month). I will generate and distribute those keys myself from a secure, web-based panel you build for me. Only I should be able to log in, create, revoke, or extend keys; users will simply enter the key inside the menu to activate their chosen period.
In-game features
• ESP: must highlight enemies clearly and include hit-box visualization.
• Aim assist: needs smooth aiming with on-the-fly value adjustment so I can fine-tune strength and FOV without rebuilding the APK.
Technical notes
– Kernel or Magisk-module approach is acceptable as long as it bypasses current CODM protections and survives game updates with minimal tweaks.
– The menu UI should overlay cleanly, support toggling each function, and respect standard Android permission prompts.
– Obfuscate sensitive logic, encrypt traffic between APK and key server, and store nothing critical locally once a key expires.
– Provide source code or at least well-commented sections that let me rebrand, update offsets, or add future features.
Testing & hand-off
When development is complete, we will run live tests on my rooted devices to verify installation, key activation, ESP visibility, and aim-assist behavior. Once it passes, supply the compiled APK, the panel (with deployment instructions for my VPS), and any required kernel or Magisk components.
That’s the full scope—clean, reliable injection, secure key management via my private web panel, and two polished gameplay features.
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