Android Coin-Reward Puzzle Game
Budget / Salary₹12,500–37,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I am building “Super Earning App”, a Candy-Crush-style match-3 game that pays players virtual coins they can instantly cash out. The whole experience must feel light-hearted, cartoony and colorful while still being technically solid on Android.
Core gameplay
• Unlimited procedurally generated levels that echo classic Candy Crush mechanics.
• Two level modes at launch: Timed and Collect-Items. (Move-limited stages can follow later.)
• In-game boosters: every 10 coins earned lets a player trigger 5 bombs.
Monetisation & rewards
• Rewarded ads only: 15-second, full-screen, non-skippable.
– Standard payout 15 coins per view.
– “Super Reward” window every Monday 11 AM – 9 PM: 25 coins per view.
• Ad logic guardrails: maximum 3 ads back-to-back → mandatory 10-second cooldown.
• Session pacing: 5 min continuous play forces a 2 min “break” phase; no ads during breaks.
• Referral bonus: 500 coins credited instantly on successful sign-up.
Wallet & cashout
• In-app wallet shows live coin balance.
• Auto UPI withdrawal processed within minutes.
• Current cash tables (editable from the admin panel):
– 60 000 coins = ₹200
– 900 000 coins = ₹5 000
– 90 000 000 coins = ₹20 00 000
Infrastructure
• Ad mediation through AppLovin MAX or Unity LevelPlay so I can plug multiple networks without new builds.
• Secure admin panel (web) to edit coin rates, reward values, and monitor withdrawal logs.
What I need from you
1. Complete Android project with clean, well-commented Unity or native source code.
2. Firebase (or similar) backend for player data, referrals, wallet, and withdrawal requests.
3. Admin panel deployable on a standard VPS.
4. Signed, ready-to-publish .aab plus a test build for QA.
5. Documentation covering build steps, ad network setup, and UPI payout integration.
6. Short gameplay video or interactive demo of a similar puzzle title you have already shipped.
Acceptance criteria
• Stable 60 FPS on mid-tier devices (4 GB RAM).
• Ads, rewards, and withdrawal flow all tested in sandbox and live mode.
• No crashes or ANRs after 30 minutes continuous play in internal testing.
• Google Play Console pre-launch report shows zero critical issues.
If this matches your expertise, share your demo link and a brief outline of your proposed tech stack and timeline. I am ready to start as soon as I see a working sample.
Core gameplay
• Unlimited procedurally generated levels that echo classic Candy Crush mechanics.
• Two level modes at launch: Timed and Collect-Items. (Move-limited stages can follow later.)
• In-game boosters: every 10 coins earned lets a player trigger 5 bombs.
Monetisation & rewards
• Rewarded ads only: 15-second, full-screen, non-skippable.
– Standard payout 15 coins per view.
– “Super Reward” window every Monday 11 AM – 9 PM: 25 coins per view.
• Ad logic guardrails: maximum 3 ads back-to-back → mandatory 10-second cooldown.
• Session pacing: 5 min continuous play forces a 2 min “break” phase; no ads during breaks.
• Referral bonus: 500 coins credited instantly on successful sign-up.
Wallet & cashout
• In-app wallet shows live coin balance.
• Auto UPI withdrawal processed within minutes.
• Current cash tables (editable from the admin panel):
– 60 000 coins = ₹200
– 900 000 coins = ₹5 000
– 90 000 000 coins = ₹20 00 000
Infrastructure
• Ad mediation through AppLovin MAX or Unity LevelPlay so I can plug multiple networks without new builds.
• Secure admin panel (web) to edit coin rates, reward values, and monitor withdrawal logs.
What I need from you
1. Complete Android project with clean, well-commented Unity or native source code.
2. Firebase (or similar) backend for player data, referrals, wallet, and withdrawal requests.
3. Admin panel deployable on a standard VPS.
4. Signed, ready-to-publish .aab plus a test build for QA.
5. Documentation covering build steps, ad network setup, and UPI payout integration.
6. Short gameplay video or interactive demo of a similar puzzle title you have already shipped.
Acceptance criteria
• Stable 60 FPS on mid-tier devices (4 GB RAM).
• Ads, rewards, and withdrawal flow all tested in sandbox and live mode.
• No crashes or ANRs after 30 minutes continuous play in internal testing.
• Google Play Console pre-launch report shows zero critical issues.
If this matches your expertise, share your demo link and a brief outline of your proposed tech stack and timeline. I am ready to start as soon as I see a working sample.
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