Accounting Training Simulation Game
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
I want to turn the often-dry topic of financial statement preparation into an engaging, simulation-style video game that accountants in training can use for self-paced learning. The core mechanic should mirror real-world accounting cycles: players receive source documents, post to journals and ledgers, adjust entries, then generate the income statement, balance sheet, and cash-flow statement. Each action needs immediate visual feedback and scoring so users see how every choice affects the final reports.
Because the primary goal is training and education, accuracy comes first. All calculations, classifications, and closing procedures must follow GAAP. If you’re using a game engine such as Unity or Unreal, please build the underlying accounting logic in modular scripts so it can be audited and updated easily. A simple 2-D or isometric interface is fine; clean UI/UX that keeps financial data readable matters more than flashy graphics.
Simulation is the preferred style, yet elements from puzzle-based or role-playing games could layer in optional mini-challenges or narrative rewards to maintain engagement—happy to discuss creative twists as long as the learning objectives stay front-and-center.
Deliverables
• Playable desktop or WebGL prototype covering one full accounting period
• Source code with clear comments and separate modules for transaction input, posting, and statement generation
• Instructor dashboard that tracks player scores, common errors, and time on task
• Brief setup guide plus a walkthrough video showing all main features
Acceptance criteria: the prototype must accept at least 25 unique transactions, produce perfectly balanced financial statements without manual intervention, and log every user action to a CSV or database for analytics.
If this sounds like your specialty, let’s talk schedule and milestones so we can put accurate financial training into gamers’ hands soon.
Because the primary goal is training and education, accuracy comes first. All calculations, classifications, and closing procedures must follow GAAP. If you’re using a game engine such as Unity or Unreal, please build the underlying accounting logic in modular scripts so it can be audited and updated easily. A simple 2-D or isometric interface is fine; clean UI/UX that keeps financial data readable matters more than flashy graphics.
Simulation is the preferred style, yet elements from puzzle-based or role-playing games could layer in optional mini-challenges or narrative rewards to maintain engagement—happy to discuss creative twists as long as the learning objectives stay front-and-center.
Deliverables
• Playable desktop or WebGL prototype covering one full accounting period
• Source code with clear comments and separate modules for transaction input, posting, and statement generation
• Instructor dashboard that tracks player scores, common errors, and time on task
• Brief setup guide plus a walkthrough video showing all main features
Acceptance criteria: the prototype must accept at least 25 unique transactions, produce perfectly balanced financial statements without manual intervention, and log every user action to a CSV or database for analytics.
If this sounds like your specialty, let’s talk schedule and milestones so we can put accurate financial training into gamers’ hands soon.
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