2D Character Artist — Design, Turnarounds & Rig-Ready Files
Budget / Salary₹12,500–37,500
TypeFreelance project
LocationRemote
Posted1 hour ago
The project
An 8-minute playable vertical slice for a 2D side-scrolling action game. Gritty sci-fi, hand-painted, heavy line, warm desaturated palette. I need six characters designed and prepared for skeletal animation.
What you would deliver
• A height chart with all characters on a shared measured grid — the first deliverable
• Six characters: a player character, a humanoid ally, a duelist mini-boss, a large industrial machine boss, and two enemy types
• Full five-angle turnarounds for each — front, side profile, three-quarter front, three-quarter back, back
• Expression sets for the speaking characters
• Rig-ready layered files: every part on its own named layer, drawn past the joint so rotation does not tear, cloth / hair / tails segmented for mesh deformation, head split into skull, jaw, eyes, brows and mouth
• A weapon and prop sheet
I already have concept art for four of the six, so a good part of this is refinement to a fixed specification rather than blank-page design.
What I am looking for
• Portfolio showing game characters, not just illustrations — I specifically want to see turnarounds
• You have prepared characters for 2D skeletal rigging before (Spine, DragonBones, Live2D or similar) and understand why parts get drawn past the joint
• Can hold a consistent style and lighting rule across a full cast
• Strong silhouette work
How to apply
Start your proposal with the word TURNAROUND so I know you have read this brief. Proposals without it will not be reviewed.
Then send:
1 Two character turnarounds from your portfolio
2 One example of a layered rig-ready file, or a character you made that was later animated
3 Your rate and realistic availability
Please note: all delivered work must be original and human-authored. AI-generated assets will not be accepted. A full brief and reference pack is shared under NDA once we are in discussion.
An 8-minute playable vertical slice for a 2D side-scrolling action game. Gritty sci-fi, hand-painted, heavy line, warm desaturated palette. I need six characters designed and prepared for skeletal animation.
What you would deliver
• A height chart with all characters on a shared measured grid — the first deliverable
• Six characters: a player character, a humanoid ally, a duelist mini-boss, a large industrial machine boss, and two enemy types
• Full five-angle turnarounds for each — front, side profile, three-quarter front, three-quarter back, back
• Expression sets for the speaking characters
• Rig-ready layered files: every part on its own named layer, drawn past the joint so rotation does not tear, cloth / hair / tails segmented for mesh deformation, head split into skull, jaw, eyes, brows and mouth
• A weapon and prop sheet
I already have concept art for four of the six, so a good part of this is refinement to a fixed specification rather than blank-page design.
What I am looking for
• Portfolio showing game characters, not just illustrations — I specifically want to see turnarounds
• You have prepared characters for 2D skeletal rigging before (Spine, DragonBones, Live2D or similar) and understand why parts get drawn past the joint
• Can hold a consistent style and lighting rule across a full cast
• Strong silhouette work
How to apply
Start your proposal with the word TURNAROUND so I know you have read this brief. Proposals without it will not be reviewed.
Then send:
1 Two character turnarounds from your portfolio
2 One example of a layered rig-ready file, or a character you made that was later animated
3 Your rate and realistic availability
Please note: all delivered work must be original and human-authored. AI-generated assets will not be accepted. A full brief and reference pack is shared under NDA once we are in discussion.
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