V-neck variant of an existing CLO T-shirt
Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted1 hour ago
What I’ll provide: the complete “Regular Basic Tshirt” crew-neck project, purchased from CGTrader
- Regular Basic Tshirt.zprj: the CLO project, saved in CLO 6.2
- Regular Basic Tshirt.dxf: the pattern pieces
- Avatar.zip: the avatar used for the simulation
- Textures.rar: the fabric textures
- The original exports (GLB, FBX, OBJ), for reference
Task: Make a V-neck version of this crew-neck T-shirt in CLO.
Change only the neckline:
- Reshape the front neckline pattern into a shallow V, about 4–5 cm below the current front neck point, with straight or slightly curved sides and a clean point.
- Re-cut the neck rib for the new neckline length, with a properly mitred or overlapped join at the V point.
Keep everything else identical:
- Same pattern pieces, sizes, fit, body length, sleeves, cuffs, hem bands, fabric settings, avatar and pose.
- Back neckline unchanged.
- Re-simulate on the same avatar so the drape matches the crew-neck version.
Deliver:
- The updated .zprj
- A GLB exported with the same settings as the original (pattern UVs, non-overlapping, each pattern piece as its own part)
- The updated DXF
- FBX and OBJ as backup
- A front and ¾ render for approval
*** Please don’t: merge pieces, retopologise, or rearrange the UV layout. The piece layout must match the crew-neck GLB I provide.
*** Usage: the files are licensed to me and are for my project only. Please don’t reuse or redistribute them.
- Regular Basic Tshirt.zprj: the CLO project, saved in CLO 6.2
- Regular Basic Tshirt.dxf: the pattern pieces
- Avatar.zip: the avatar used for the simulation
- Textures.rar: the fabric textures
- The original exports (GLB, FBX, OBJ), for reference
Task: Make a V-neck version of this crew-neck T-shirt in CLO.
Change only the neckline:
- Reshape the front neckline pattern into a shallow V, about 4–5 cm below the current front neck point, with straight or slightly curved sides and a clean point.
- Re-cut the neck rib for the new neckline length, with a properly mitred or overlapped join at the V point.
Keep everything else identical:
- Same pattern pieces, sizes, fit, body length, sleeves, cuffs, hem bands, fabric settings, avatar and pose.
- Back neckline unchanged.
- Re-simulate on the same avatar so the drape matches the crew-neck version.
Deliver:
- The updated .zprj
- A GLB exported with the same settings as the original (pattern UVs, non-overlapping, each pattern piece as its own part)
- The updated DXF
- FBX and OBJ as backup
- A front and ¾ render for approval
*** Please don’t: merge pieces, retopologise, or rearrange the UV layout. The piece layout must match the crew-neck GLB I provide.
*** Usage: the files are licensed to me and are for my project only. Please don’t reuse or redistribute them.
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