Unreal Engine Realistic Zombie Character
Budget / Salary£10–20
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m building a new Unreal Engine scene and need a single, fully-game-ready zombie in a realistic horror style. The brief is straightforward: design, model, texture, rig, and animate the creature so it drops straight into UE4/UE5 without extra cleanup.
Core requirements
• A skeletal mesh that matches the standard Epic mannequin proportions (or a compatible custom skeleton) and supports retargeting.
• High-quality PBR textures and materials that hold up under close horror lighting.
• Two bespoke animations—an aggressive attack and a two-handed grabbing motion—looped and trimmed for in-game use.
• A one-minute in-engine video (mp4 or similar) that shows the zombie idling briefly, then performing both animations from multiple camera angles inside Unreal.
I’ll handle integration once the asset is delivered, so please keep the project files organized: final .uasset or FBX with embedded skeleton, texture maps, and the showcase level or sequencer file used to capture the video.
When you reply, link to past work that proves you’ve taken a creature from concept to polished Unreal-ready asset before; that’s the only credential I need to decide quickly. I’m ready to start as soon as I find the right fit and can provide prompt feedback on WIPs.
Core requirements
• A skeletal mesh that matches the standard Epic mannequin proportions (or a compatible custom skeleton) and supports retargeting.
• High-quality PBR textures and materials that hold up under close horror lighting.
• Two bespoke animations—an aggressive attack and a two-handed grabbing motion—looped and trimmed for in-game use.
• A one-minute in-engine video (mp4 or similar) that shows the zombie idling briefly, then performing both animations from multiple camera angles inside Unreal.
I’ll handle integration once the asset is delivered, so please keep the project files organized: final .uasset or FBX with embedded skeleton, texture maps, and the showcase level or sequencer file used to capture the video.
When you reply, link to past work that proves you’ve taken a creature from concept to polished Unreal-ready asset before; that’s the only credential I need to decide quickly. I’m ready to start as soon as I find the right fit and can provide prompt feedback on WIPs.
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