Unreal Engine Dense Village Cell -- 2

via Freelancer ·

Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted1 hour ago
I need a fully-playable “single cell” environment built for Unreal Engine that feels alive, compact, and visually rich. Picture a village packed with narrow streets, layered architecture, and functional interiors, then wrap it with a believable stretch of surrounding countryside—farmland, forest edge, maybe a river bend—so the entire cell supports core gameplay (exploration, combat, NPC routines, and basic quest logic).

Scope
• Create one self-contained level streamed or loaded as a single cell.
• Optimise meshes, LODs, foliage, and shaders so the area holds solid performance on mid-range PCs.
• Light and post-process the scene for a natural day/night cycle; dynamic lighting is preferred
• Include collision, navmesh, and simple pathing so AI can move everywhere a player can.
• All assets must be licence-cleared or original; if you lean on Marketplace packs, blend them seamlessly so the final space feels hand-crafted.

Deliverable
An Unreal Engine project (or a clean level that can be migrated) ready to drop into my existing game build and marked up clearly in the World Outliner.

Acceptance
I’ll walk the scene in PIE: no missing textures, no obvious pop-ins, consistent 60 fps on my reference machine (RTX 2060). Once that test passes, the milestone is done.
game design 3d rendering 3ds max 3d modelling 3d animation 3d design game development unreal engine level design 3d art
Apply on Freelancer →

Project sourced from Freelancer.com. Applications happen directly on the original platform — we never collect your data.