Unity Medium-Poly Car Pack

via Freelancer ·

Budget / Salary₹600–1,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m putting together a set of ready-to-drop vehicles for a Unity project and need five 3D car models built at a clean, medium-poly count. The pack should cover the full spread—sedan, SUV, and sports-car silhouettes—so each body style feels distinct while still sitting well together on screen.

Visual style
The game uses bright, stylised graphics, so please texture every model with bold, toon-shaded colours and crisp colour blocking rather than photoreal materials. Think saturated base tones, tight edge highlights, and flat shadow ramps that read clearly from a mid-range camera.

Unity-specific needs
• Models must be delivered as FBX files imported and tested in the current Unity LTS release.
• Pivot points should be at world origin and wheels separated so I can add simple rotation scripts.
• Include a basic prefab for each vehicle with materials already assigned.

Deliverables
1. Five vehicle models (sedan, SUV, sports car) at medium-poly resolution.
2. Unity-ready prefabs demonstrating correct import and material setup.

Once the files are in, I’ll drop them into a test scene; if they compile without errors and retain the stylised look under the default URP lighting, the milestone is complete.

Important note:- vehicle's size must be (Length - 4 to 5, Width - 2 to 3) unity units. colours should not be in texture form but in material form.

For reference you can use these assets : 1. https://assetstore.unity.com/packages/3d/vehicles/land/cars-pack-low-poly-267743
2. https://assetstore.unity.com/packages/3d/vehicles/cyber-racing-cars-low-poly-3d-models-355800
3d modelling unity 3d 3d design unity 3d graphic design 3d game art
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