Unity HDRP - Road Motel Level
Budget / Salary€30–250
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m expanding my game with a new, self-contained level and need it built entirely in Unity 6.6 HDRP. The setting is a nighttime urban cityscape centred on a slightly run-down roadside motel—neon signage, wet asphalt, buzzing streetlights, and just enough alley-depth to feel alive.
You’ll take the scene from grey-box to final art: if needed, modelling or kit-bashing props, texturing with PBR materials, placing lights, baking mixed lighting, and optimising everything so I can plug gameplay in right away. Modular construction, clear naming conventions, light probes, reflection probes, and occlusion-culling-ready geometry are all expected.
I can provide assets and ready prefabs to speed up the development.
Deliverables
• A Unity HDRP project (or exported package) containing the complete, playable level.
I’ll sign off once the scene imports cleanly into my main project, plays smoothly, and matches the described mood. When you bid, please show links or screenshots of previous HDRP work and your estimated timeline to completion.
You’ll take the scene from grey-box to final art: if needed, modelling or kit-bashing props, texturing with PBR materials, placing lights, baking mixed lighting, and optimising everything so I can plug gameplay in right away. Modular construction, clear naming conventions, light probes, reflection probes, and occlusion-culling-ready geometry are all expected.
I can provide assets and ready prefabs to speed up the development.
Deliverables
• A Unity HDRP project (or exported package) containing the complete, playable level.
I’ll sign off once the scene imports cleanly into my main project, plays smoothly, and matches the described mood. When you bid, please show links or screenshots of previous HDRP work and your estimated timeline to completion.
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