Unity Developer for Golf Game

via Freelancer ·

Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted1 hour ago
Data-W is hiring a Unity Developer and a Three.js 3D Artist to build our original golf game from prototype to launch.

Data-W is a full-stack product and technology studio headquartered in New York, with a delivery team in Manila and 15+ people across six cities and three continents. We build custom software, mobile apps, MVPs, marketplace platforms and AI-enabled systems for B2B clients, and we're now investing in our own golf game.Type: Full-time or long-term contract · RemoteYou'll own the core gameplay build in Unity: the swing, the ball, the course and everything that makes a shot feel right. You'll work closely with our 3D artist, our backend team and the game designer to turn a playable prototype into a polished, shippable game.What you'll do

• Build and tune golf mechanics: swing input, shot power and accuracy, ball physics, wind, spin, lie and terrain response

• Implement course systems: holes, hazards (water, out of bounds, bunkers), pin placement and proximity-to-pin scoring

• Build the practice range mode with interactive targets (balloons, rings, chests) that award points and rewards

• Integrate gameplay with backend services for scoring, matches, player inventory and in-game currency

• Build UI for shot feedback, scoring, loot box opening and cosmetic equipment

• Import, optimize and integrate 3D assets, materials, lighting and VFX from the art team

• Profile and optimize for target platforms (mobile and/or WebGL), keeping frame rate and load times tight

• Write clean, testable C# and take part in code reviews, playtests and sprint planningWhat we're looking for

• 3+ years of professional Unity development with C#

• At least one shipped game or a strong playable portfolio

• Solid grasp of Unity physics, Rigidbody behavior and custom physics where the built-in solver falls short

• Experience with mobile or WebGL builds and performance optimization

• Experience integrating REST or WebSocket APIs with a game client

• Comfortable with Git and working in a distributed, cross-time-zone teamNice to have

• React Three Fiber or WebGL shader (GLSL) experience

• Character modeling, rigging and animation

• Unity experience, especially URP

• Experience designing cosmetic or collectible items for games

• Concept art or illustration skills
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