Unity-Compatible 3D Cow Modeling
Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted3 hours ago
3D Cow Model – Unity Prototype
I’m developing an independent livestock farming simulation game in Unity and need a game-ready cow model that can work properly with BlendShapes and future animations.
I currently have a cow model based on Cow for DAZ Horse 3, but it deforms badly when animated in Unity. I can provide the existing FBX as a reference.
#First Milestone – One Breed Prototype
The goal is to create one complete prototype breed that can later be used as the foundation for other breeds.
Requirements
* Game-ready, optimized 3D cow model
* Clean topology and UVs
* Unity-compatible FBX
* Proper rigging/weighting for future animation
* Breed-specific morph/BlendShape
* Calf variation
* Adult Male variation
* Adult Female variation
* Udder: Full / Empty
* Belly: Thin / Fat
* Standard cow textures
* Support for PNG texture overlays/modular variations
* BlendShapes should work correctly in Unity without deformation issues
The model should be structured so that the same base system can later be adapted for:
* Holstein
* Gyr
* Nelore
* Angus
The long-term goal is also to combine breed morphs to create crossbreeds.
Animation
Animations are not required for this first milestone, but the model must be properly prepared for future animations such as idle, walking and running.
The main priority is correct deformation, Unity compatibility, optimization and a clean BlendShape/rigging setup
Deliverable
One finished prototype cow breed, including the model, required BlendShapes, textures, rigging and Unity-ready FBX, ready for testing in the game.
I’m developing an independent livestock farming simulation game in Unity and need a game-ready cow model that can work properly with BlendShapes and future animations.
I currently have a cow model based on Cow for DAZ Horse 3, but it deforms badly when animated in Unity. I can provide the existing FBX as a reference.
#First Milestone – One Breed Prototype
The goal is to create one complete prototype breed that can later be used as the foundation for other breeds.
Requirements
* Game-ready, optimized 3D cow model
* Clean topology and UVs
* Unity-compatible FBX
* Proper rigging/weighting for future animation
* Breed-specific morph/BlendShape
* Calf variation
* Adult Male variation
* Adult Female variation
* Udder: Full / Empty
* Belly: Thin / Fat
* Standard cow textures
* Support for PNG texture overlays/modular variations
* BlendShapes should work correctly in Unity without deformation issues
The model should be structured so that the same base system can later be adapted for:
* Holstein
* Gyr
* Nelore
* Angus
The long-term goal is also to combine breed morphs to create crossbreeds.
Animation
Animations are not required for this first milestone, but the model must be properly prepared for future animations such as idle, walking and running.
The main priority is correct deformation, Unity compatibility, optimization and a clean BlendShape/rigging setup
Deliverable
One finished prototype cow breed, including the model, required BlendShapes, textures, rigging and Unity-ready FBX, ready for testing in the game.
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